Difficulty settings: Difference between revisions

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A casual playthrough for those who want to experiment or just take it easy.
A casual playthrough for those who want to experiment or just take it easy.


* Adds a retainer (+$50/day).
* Adds a retainer (+$150/day).
* +$10,000 starting money.
* Easier skill rolls (+15 to all chance rolls).
* Easier skill rolls (+15 to all chance rolls).
* No need to shower MC.
* No need to manage your MC's hygiene.
* Enemies do less damage in combat.
* Enemies do less damage in combat.


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===Grimdark===
===Grimdark===
A realistic playthrough closer to what Ikaanos really feels like.
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.


* Double taxes. You need to plan out your finances to have any chance of staying afloat.
'''Other difficulty changes (Grimdark):'''
* Less starting money.
 
* No savescumming (only a daily auto save is enabled).
* High-tier ammo and stimpacks are more scarce.
* No numerical values for slaves.
* Decreased cash and Merchandise drops from enemies.
* Increased armor costs.
* You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.  
* Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
* Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).

Latest revision as of 09:52, 6 November 2024

There are three types of difficulties in Masters of Raana.

Sandbox

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$150/day).
  • +$10,000 starting money.
  • Easier skill rolls (+15 to all chance rolls).
  • No need to manage your MC's hygiene.
  • Enemies do less damage in combat.

Normal

No modifications. Standard MoR difficulty.

Grimdark

A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.

Other difficulty changes (Grimdark):

  • High-tier ammo and stimpacks are more scarce.
  • Decreased cash and Merchandise drops from enemies.
  • Increased armor costs.
  • You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.
  • Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
  • Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).