Difficulty settings: Difference between revisions
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Created page with "There are three types of difficulties in Masters of Raana. ===Sandbox=== A casual playthrough for those who want to experiment or just take it easy. * Adds a retainer (+$50/day). * Easier skill rolls (+15 to all chance rolls). * No need to shower MC. * High level enemies do less damage in combat. ===Normal=== No modifications. Standard MoR difficulty. ===Grimdark=== A realistic playthrough that are close to how Ikaanos really feels like. * Double taxes. You need to..." |
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A casual playthrough for those who want to experiment or just take it easy. | A casual playthrough for those who want to experiment or just take it easy. | ||
* Adds a retainer (+$ | * Adds a retainer (+$150/day). | ||
* +$10,000 starting money. | |||
* Easier skill rolls (+15 to all chance rolls). | * Easier skill rolls (+15 to all chance rolls). | ||
* No need to | * No need to manage your MC's hygiene. | ||
* | * Enemies do less damage in combat. | ||
===Normal=== | ===Normal=== | ||
Line 14: | Line 15: | ||
===Grimdark=== | ===Grimdark=== | ||
A realistic playthrough | A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations. | ||
* | '''Other difficulty changes (Grimdark):''' | ||
* | |||
* | * High-tier ammo and stimpacks are more scarce. | ||
* | * Decreased cash and Merchandise drops from enemies. | ||
* Increased armor costs. | |||
* You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm. | |||
* Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5). | |||
* Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies). |
Latest revision as of 09:52, 6 November 2024
There are three types of difficulties in Masters of Raana.
Sandbox
A casual playthrough for those who want to experiment or just take it easy.
- Adds a retainer (+$150/day).
- +$10,000 starting money.
- Easier skill rolls (+15 to all chance rolls).
- No need to manage your MC's hygiene.
- Enemies do less damage in combat.
Normal
No modifications. Standard MoR difficulty.
Grimdark
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.
Other difficulty changes (Grimdark):
- High-tier ammo and stimpacks are more scarce.
- Decreased cash and Merchandise drops from enemies.
- Increased armor costs.
- You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.
- Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
- Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).