Difficulty settings: Difference between revisions
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A casual playthrough for those who want to experiment or just take it easy. | A casual playthrough for those who want to experiment or just take it easy. | ||
* Adds a retainer (+$ | * Adds a retainer (+$150/day). | ||
* +$10,000 starting money. | |||
* Easier skill rolls (+15 to all chance rolls). | * Easier skill rolls (+15 to all chance rolls). | ||
* No need to manage your MC's hygiene. | * No need to manage your MC's hygiene. | ||
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===Grimdark=== | ===Grimdark=== | ||
A realistic playthrough closer to what Ikaanos really feels like | A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations. | ||
'''Other difficulty changes (Grimdark):''' | |||
'''Other difficulty changes:''' | |||
* High-tier ammo and stimpacks are more scarce. | * High-tier ammo and stimpacks are more scarce. | ||
* | * Decreased cash and Merchandise drops from enemies. | ||
* | * Increased armor costs. | ||
* | * You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm. | ||
* Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5). | |||
* Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies). |
Latest revision as of 09:52, 6 November 2024
There are three types of difficulties in Masters of Raana.
Sandbox
A casual playthrough for those who want to experiment or just take it easy.
- Adds a retainer (+$150/day).
- +$10,000 starting money.
- Easier skill rolls (+15 to all chance rolls).
- No need to manage your MC's hygiene.
- Enemies do less damage in combat.
Normal
No modifications. Standard MoR difficulty.
Grimdark
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.
Other difficulty changes (Grimdark):
- High-tier ammo and stimpacks are more scarce.
- Decreased cash and Merchandise drops from enemies.
- Increased armor costs.
- You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.
- Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
- Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).