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There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you're free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best.  
There are many ways to earn [[Currency|money]] and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you're free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best.  


* '''Slaver/slave trader:''' Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave's sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market.  
* '''Slaver/slave trader:''' Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave's sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: [[Slave hunters]].
* '''Raider/adventurer:''' Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you'll find lost treasure, hidden quest locations, feral raiders and much more. "Taking up the rifle" is a path many freeboters take, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!
* '''Raider/adventurer:''' Find some good [[NPCs|mercenaries]], arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western [[Ikaanos]], where you'll find lost treasure, hidden quest locations, feral raiders and much more. "Taking up the rifle" is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!
* '''Factory worker:''' An easy, mindless task that'll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly plant can yield anywhere from $40 up to $120 per day.
* '''Factory worker:''' An easy, mindless task that'll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside [[Assembly Plant]] can yield anywhere from $40 up to $120 per day.
* '''Gambler:''' After some practice, a skilled gambler can expect to fetch at least $250, sometimes $500 from a good poker night at a local tavern. The luck factor makes this "job" tricky, however, as you could potentially come home with empty pockets.
* '''Gambler:''' A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several '''Taverns''' in Ikaanos which run gambling games. The luck factor makes this "job" tricky, however, as you could potentially come home with empty pockets.
* '''Scavenger:''' Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or other materials (Investigate Area > Scavenge). If you're lucky, you might stumple upon a rifle, durasteel remnants from old starships or even dropped energy cells. A Scavvie can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There's always a small ambush risk in ''Wild areas''! Bring a friend, or good armor.
* '''Scavenger:''' Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or [[Resources|other materials]] (Investigate Area > Scavenge). If you're lucky, you might stumble upon a rifle, [[durasteel]] remnants from old starships or even dropped [[Energy Cells|energy cells]]. A "scavvie" can pull home anywhere from $5 to $1,000 if his [[The Player#Survival|Survival]] skill is high enough. Note! There's always a small ambush risk in ''Wild areas''! Bring a friend, or good armor.
* '''Crafter:''' Through Facilities > Crafting, you're able to explore Masters of Raana's complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it's easier to sell clothes items in Ikaanos.  
* '''Crafter:''' Through Facilities > Crafting, you're able to explore Masters of Raana's complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it's easier to sell clothes items in Ikaanos.  
*'''Professor:''' Reaching 75 in either Academics or Science opens up a whole new world to the player. You're now able to assign as a professor at [[The Academy|Whitehaven Academy]], and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise [[The Player#Willpower|WILLPOWER]], [[The Player#Academics|Academics]], [[The Player#Science|Science]] or other skills if successfully completed.


== The Academy ==
You can teach classes at the Academy if your Science or Academic skills are high enough (75+).
''More info soon!''
+ Influence | ++ Money | - Risk | +++ Skill-Requirements | ++ Money-Requirements


== The Assembly Plant ==
== The Assembly Plant ==
[[File:Factory.jpg|right|300px]]
[[File:Factory.jpg|right|414x414px]]
You can check if there's any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.
You can check if there's any available work at the [[Assembly Plant|Westside Assembly Plant]] each morning. You must speak to the foreman before the shift starts at 9.30 a.m.


Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.
Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes.
There are four possible assignments at W.A.P:
There are four possible assignments at W.A.P:


* '''The Great Assembly Line ($35/day)''' - low risk, normal theft chance. Social actions available.
* '''The Great Assembly Line ($45/day)''' - low risk, normal theft chance. Social actions available.
* '''Chemical Processing Plant ($120/day)''' - high risk, no theft chance. No social actions available.
* '''Chemical Processing Plant ($120/day)''' - high risk, no theft chance. No social actions available.
* '''Munitions line ($35/day)''' - medium risk, normal theft chance. Social actions available.
* '''Munitions line ($35/day)''' - medium risk, normal theft chance. Social actions available.
* '''The concrete factory ($35/day)''' - medium risk, no theft chance. No social actions available.  
* '''The concrete factory ($35/day)''' - medium risk, no theft chance. No social actions available.  


Permanent injuries, scarring (Charm loss), chemical burns, and significant Stamina point decreases are all possible risks.
Permanent injuries, scarring ([[The Player#Charm|Charm]] loss), chemical burns and significant [[The Player#Stamina, and Stamina Points|Stamina point]] decreases are all possible risks.


== Slave Jobs ==
== Assigning slaves to jobs at businesses ==
You can train slaves to work various jobs (or assign them to a job that does not require training) to produce a steady income. see [[Assignments and Jobs]]
As long as your owned slaves fulfill the necessary prerequisites, it's possible to assign them to various vendor locations in Ikaanos. Visit [[Shops|General Stores]], weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.
 
See [[Assignments and Jobs|Assignments and jobs]] for more information.


== Investments ==
== Investments ==
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well.
You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.


=== Abbot Roo's General Store (Redhaven) ===
=== [[Roo's General Store|Abbot Roo's General Store]] (Redhaven) ===
* Required investment: $75,000
* Required investment: $75,000
* Income: $350/day
* Income: $350/day
* Influence: +8/day
* Influence: +8/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $150/day
* Business Disruptions: -$175/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in The Docks district
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Risks: Minimal
* Risks: Minimal
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!
Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district.


Abbot: Your... donation enables me to open up a branch in the Swedetown-Raikan district from which you'll receive a substantial part of the profit.
===[[Aimee's Goods]] (Stokke Hills)===
*Required investment: $97,600
*Income: $225/day


=== Walton's Smithery (Redhaven) ===
Note: The final 'Crafting' upgrade ($50,000) does NOT increase Income.
* Required investment: $200,000
 
* Income: $750/day
===[[Belial Guns]] (Stokke Hills)===
* Influence: +12/day
* Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.
* Risks: None
* Income: $60/day
* Unlock Condition: Finish the [[Quests|Quest]] Getting my bearings
 
===[[Caitlin's Clinic]] (Westside)===
*Required investment: $228,700
*Income: $660/day
*Unlock Condition: Complete [[Caitlin Tensor|Caitlin]]'s [[Quests|Quest]], then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)


You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that'll guard his trade caravans and fight off bandit attacks.
===[[Carozza Hall]] (Whitehaven)===
*Required investment: Dependent on the player
*Income: $1,080/day (Maximum Standing)
*Unlock Condition: 20,000 Influence or more.


=== Fälth brother's (Watery Eyes) ===
=== [[Locations (Ikaanos)#Watery Eyes|Fälth brother's]] (Watery Eyes) ===
* Required investment: $1,500
* Required investment: $1,500
* Income: $25/day
* Income: $25/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $14/day
* Drawback: all slaves lose 1% affection per day if their disposition is "Friendly" or higher.
* Drawback: all slaves lose 1% affection per day if their disposition is "Friendly" or higher.
* Risks: Minimal
* Risks: Minimal
The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands. 


=== Ikaanos' German caravaneer's guild (Kasey's Park) ===
=== [[Locations (Ikaanos)#Stokke Hills|The Felton Gang]] (Stokke Hills) ===
* Required investment: $1,200
* Income: $18/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day
* Business Disruptions: -$6/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Drawback: influence -2/day
* Risks: Minimal
 
The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.
 
=== [[Locations (Ikaanos)#Kasey's Park|Gero Falkenstein]] (Kasey's Park) ===
* Required investment: $900
* Income: $50/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day
* Business Disruptions: -$12/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Risks: High!
Gero Falkenstein is a notorious smuggler who's been avoiding the law by paying a hefty freebooter's holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that'll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.
 
'''Note:''' There's a daily 1% chance that a governing power will terminate Gero's business, including your income. [[Story NPCs#Rebecca Higgs|Rebecca's]] [[Traits (NPCs)#Rebecca - Skulduggerist|Skulduggerist]] trait lowers this risk to 0.5%. City Control being below 15 will neutralize this risk.
 
=== [[Locations (Ikaanos)#Kasey's Park|Ikaanos' German caravaneer's guild]] (Kasey's Park) ===
* Required investment: $1,600 (per wagon)
* Required investment: $1,600 (per wagon)
* Income: $10/day (per wagon) upgrades to $20/day when raiders cleared out.
* Income: $20/day (per wagon)
* Max Wagons: 3, you can purchase this investment 3 times.
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day (per wagon)
* Unlock Condition: Finish the [[Quests|Quest]] Taking Down the Hulk
* Business Disruptions: -$6/day (per wagon) from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district
* Upgrade Condition: Completely clear out the swap raiders in Preacher's Pond to double returns. This can be done before or after you invested
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Max Wagons: 3, you can purchase this investment 3 times
* Unlock Condition: Finish the [[Quests|Quest]] "'''[[Antagonists#The Space Hulk|Taking Down the Hulk]]'''"
* Risks: Minimal
* Risks: Minimal
The caravans passing through Kasey's orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey's Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild's profits, delivered daily to your house.


Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who respawn) while letting the walker's clear out the swamp bandits for you.
===[[Orphanage]] (Outer Marston Swamps)===
* Maximum investment: $41,800
* Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).
*Unlock Condition: 20 or more [[Power Value]]


=== The Walker Farm ===
=== [[Oboray Redoubt|Straalsund's caravans]] (Imogen's Barrow) ===
* Required investment: $2,000
* Income: $35/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $15/day
* Business Disruptions 1: -$5/day from The [[Antagonists#The Dockyard punks|Dockyard Punks]], can be found as an enemy icon in [[Locations (Ikaanos)#The Docks|The Docks]] district
* Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in [[Locations (Ikaanos)#Preacher's Pond|Preacher's Pond]]
* Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Disruption Solution 2: Completely clear out the [[Tribalists|tribalist]] swamp raiders in Preacher's Pond. This can be done before or after you invested
* Risk: None
Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund.
 
Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker's (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]
 
Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home > Economy & Influence > Business screen, lists the correct amount yield.
 
===[[Toshi Gardens]] (Raikan)===
*Required investment: $1,438,500
*Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)
*Unlock Condition: Complete [[Mai-Lynn Oshiro|Mai-Lynn]]'s [[Quests|Quest]]
 
=== [[Locations (Ikaanos)#Imogen's Barrow|The Walker Farm]] (Imogen's Barrow) ===
* Required investment: $1,600
* Required investment: $1,600
* Risks: None
* Risks: None
* Automatically over time kill the swamp raiders who are attacking the Ikaanos' German caravaneer's guild for you. Which increases your profit from that investment.
* Automatically over time kill the swamp raiders who are attacking the Stralsund's caravans for you. Which increases your profit from that investment.


=== Gero Falkenstein (Kasey's Park) ===
=== [[Walton's Smithery]] (Redhaven) ===
* Required investment: $900
* Required investment: $200,000
* Income: $50/day
* Income: $750/day
* Risks: High!
* Influence: +12/day
* Bonus Income: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $350/day
* Business Disruptions: -$285/day from [[Antagonists#The Dockyard punks|The Dockyard Punks]], can be found as an enemy icon in The Docks district
* Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
* Risks: None
* Other: MC must have an Influence of 10,000 or more, or play the [[MoR Enhanced|Magnate starting template]], to unlock this Investment!


You can lend Gero Falkenstein money to invest in goods that'll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.
You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that'll guard his trade caravans and fight off bandit attacks.
 
Note: There's a daily 1% chance that a governing power will terminate Gero's business, including your income. Slaves with Business Trait lowers this risk to 0.5%.


=== Felton Gang (Stokke Hills) ===
=== [[Diggory_Alley|Wrool Cat Wranglers]] (Procoms) or [[Kira's Merch|Kira's Merch]] (Procoms) ===
* Required investment: $800
* Required investment: $90,000 WCW or $40,500 Kira's Merch
* Income: $10/day
* Income: $350/day WCW or $69 Kira's Merch
* Drawback: influence -2/day
* Bonus Income WCW: with slave [[Rebecca Higgs|Rebecca]]'s [[Traits (NPCs)#Skulduggerist|Skulduggerist]] title: $25/day
* Drawback WCW: Decrease City control by 1/day (10%)
* Drawback WCW: one time loss of 2,000 influence points
* Risks: Minimal
* Risks: Minimal


The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods.
==Bonuses==
 
* [[Rebecca Higgs]]' unique title '[[Traits (NPCs)#Skulduggerist|Skulduggerist]]' provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca's quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca's Skulduggerist bonus increases further (as long as you keep her happy).
===Bonuses===
* [[Rebecca Higgs]] provides a bonus to income from investments of 50% to 75% based on which investments you have made.

Latest revision as of 22:08, 31 October 2024

There are many ways to earn money and Influence in Masters of Raana. This page serves as an introduction to most of those means. Remember that MoR is an open-world game - you're free to focus on one specific path or create your own combination of methods to reach wealth - whatever suits you best.

  • Slaver/slave trader: Find, rescue, capture or buy one of the many slaves roaming Ikaanos. This is an advanced profession requiring both your uttermost attention and a lot of invested time. Forming fiery raider girls into valuable assets can take several months, even for a veteran slaver. Apart from the arousing journey of exploring your slave's sexuality, the outcome is well worth it - a fully trained, young and relatively unspoiled slave can fetch up to $80,000 on the market. More information: Slave hunters.
  • Raider/adventurer: Find some good mercenaries, arm yourself with a decent weapon and put on a heavy armor before heading out into the wild slums of Western Ikaanos, where you'll find lost treasure, hidden quest locations, feral raiders and much more. "Taking up the rifle" is a path many freebooters walk, either as a test of manhood or to cash in on lost riches buried in the ruins of old times. Making a living as an adventurer is extremely dangerous if you come unprepared!
  • Factory worker: An easy, mindless task that'll get you through the day - with maybe enough cash left to play some cards at the local tavern or buy half a dozen crossbow bolts for your planned weekend hunting trip. An assignment at Westside Assembly Plant can yield anywhere from $40 up to $120 per day.
  • Gambler: A skilled gambler can expect to fetch at least $250, sometimes $500, from a good poker night at one of the several Taverns in Ikaanos which run gambling games. The luck factor makes this "job" tricky, however, as you could potentially come home with empty pockets.
  • Scavenger: Walk the districts of Ikaanos - or the jungles surrounding it, and bring home various gadgets, scrap metal, old cloth or other materials (Investigate Area > Scavenge). If you're lucky, you might stumble upon a rifle, durasteel remnants from old starships or even dropped energy cells. A "scavvie" can pull home anywhere from $5 to $1,000 if his Survival skill is high enough. Note! There's always a small ambush risk in Wild areas! Bring a friend, or good armor.
  • Crafter: Through Facilities > Crafting, you're able to explore Masters of Raana's complex crafting system. Focus on one thing, or many, and sell your stuff at markets. Remember that outskirts places such as Hamah Bay might offer more cash for rifles, while it's easier to sell clothes items in Ikaanos.
  • Professor: Reaching 75 in either Academics or Science opens up a whole new world to the player. You're now able to assign as a professor at Whitehaven Academy, and hold daily classes there. One lesson pulls in anywhere from $100-$400 per day based on your Standing at The Academy, your Influence and your relevant skills. There might also be various events while teaching class - unruly pupils, wiz-kids trying to challenge you or bullies that deserve a reprimand. Those events can further raise WILLPOWER, Academics, Science or other skills if successfully completed.


The Assembly Plant

You can check if there's any available work at the Westside Assembly Plant each morning. You must speak to the foreman before the shift starts at 9.30 a.m.

Assembly work is exhausting, but it pays well enough for you and at least one slave to eat, sleep, and pay taxes. There are four possible assignments at W.A.P:

  • The Great Assembly Line ($45/day) - low risk, normal theft chance. Social actions available.
  • Chemical Processing Plant ($120/day) - high risk, no theft chance. No social actions available.
  • Munitions line ($35/day) - medium risk, normal theft chance. Social actions available.
  • The concrete factory ($35/day) - medium risk, no theft chance. No social actions available.

Permanent injuries, scarring (Charm loss), chemical burns and significant Stamina point decreases are all possible risks.

Assigning slaves to jobs at businesses

As long as your owned slaves fulfill the necessary prerequisites, it's possible to assign them to various vendor locations in Ikaanos. Visit General Stores, weaponsmiths, restaurants etc, and ask if they need slaves. All details regarding skill requirements, age and other factors are instantly revealed when doing so.

See Assignments and jobs for more information.

Investments

You can invest in various businesses to generate a passive income. Some investments will require mini quests to unlock or improve, some investments carry drawbacks as well. Many investment opportunities can be found at various enemy icon locations.

Abbot Roo's General Store (Redhaven)

  • Required investment: $75,000
  • Income: $350/day
  • Influence: +8/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $150/day
  • Business Disruptions: -$175/day from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Risks: Minimal
  • Other: MC must have an Influence of 10,000 or more, or play the Magnate starting template, to unlock this Investment!

Your investment will allow Abbot Roo to open up a branch in the Swedetown-Raikan district.

Aimee's Goods (Stokke Hills)

  • Required investment: $97,600
  • Income: $225/day

Note: The final 'Crafting' upgrade ($50,000) does NOT increase Income.

Belial Guns (Stokke Hills)

  • Required investment: 20 Knives, 10 Swords, 20 Crossbows, and 25 Pistols.
  • Income: $60/day
  • Unlock Condition: Finish the Quest Getting my bearings

Caitlin's Clinic (Westside)

  • Required investment: $228,700
  • Income: $660/day
  • Unlock Condition: Complete Caitlin's Quest, then ask her Hopes and Dreams, and after that, dismiss her. (Note: her affection must be friendly or above!)

Carozza Hall (Whitehaven)

  • Required investment: Dependent on the player
  • Income: $1,080/day (Maximum Standing)
  • Unlock Condition: 20,000 Influence or more.

Fälth brother's (Watery Eyes)

  • Required investment: $1,500
  • Income: $25/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $14/day
  • Drawback: all slaves lose 1% affection per day if their disposition is "Friendly" or higher.
  • Risks: Minimal

The Falth brothers. They run a security business, protecting caravans, hunting slaves, and guarding outposts all over Ikaanos, but lost all prestige and were declared outlaws after accidentally killing a noble while passing through his lands.

The Felton Gang (Stokke Hills)

  • Required investment: $1,200
  • Income: $18/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $15/day
  • Business Disruptions: -$6/day from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Drawback: influence -2/day
  • Risks: Minimal

The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. You have the possibility of investing in their business. They run several distilleries in Stokke Hills, and sell their wares to poor worker families in the Westside area. One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out.

Gero Falkenstein (Kasey's Park)

  • Required investment: $900
  • Income: $50/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $25/day
  • Business Disruptions: -$12/day from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Risks: High!

Gero Falkenstein is a notorious smuggler who's been avoiding the law by paying a hefty freebooter's holding to the local Skyguard fort in Redhaven Heights. You can lend Gero Falkenstein money to invest in goods that'll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold.

Note: There's a daily 1% chance that a governing power will terminate Gero's business, including your income. Rebecca's Skulduggerist trait lowers this risk to 0.5%. City Control being below 15 will neutralize this risk.

Ikaanos' German caravaneer's guild (Kasey's Park)

  • Required investment: $1,600 (per wagon)
  • Income: $20/day (per wagon)
  • Bonus Income: with slave Rebecca's Skulduggerist title: $15/day (per wagon)
  • Business Disruptions: -$6/day (per wagon) from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Max Wagons: 3, you can purchase this investment 3 times
  • Unlock Condition: Finish the Quest "Taking Down the Hulk"
  • Risks: Minimal

The caravans passing through Kasey's orifice have been under the control of old German trademaster Moritz Amoss for at least twenty years. After you defeat the Space Marines of Kasey's Park, Moritz will offer you an investment deal to show his gratitude. For every wagon and beast you purchase from the caravan, you will earn a hefty percentage of the caravaneer guild's profits, delivered daily to your house.

Orphanage (Outer Marston Swamps)

  • Maximum investment: $41,800
  • Base return at maximum investment: $114/day (this is the return at 43 Standing; you may get more if you can raise your Standing further by Donating).
  • Unlock Condition: 20 or more Power Value

Straalsund's caravans (Imogen's Barrow)

  • Required investment: $2,000
  • Income: $35/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $15/day
  • Business Disruptions 1: -$5/day from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Business Disruptions 2: -$25/day from the swamp raiders, can be found as enemy icons in Preacher's Pond
  • Disruption Solution 1: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Disruption Solution 2: Completely clear out the tribalist swamp raiders in Preacher's Pond. This can be done before or after you invested
  • Risk: None

Oboray Redoubt is owned and controlled by a German-Scandinavian trade house, Straalsund.

Note: the swamp raiders provide very poor loot when killed. So it might be worth your time to instead hunt more profitable bandits (who re-spawn) while letting the walker's (below investment) clear out the swamp bandits for you. With new random slave framework, you can capture one male enemy each battle, which can yield a fair amount when sold. [sorry, no females in any of the enemy pools]

Note: the tool-tip at location lists incorrect yield, it is missing the Dockyard Punks penalty. In home > Economy & Influence > Business screen, lists the correct amount yield.

Toshi Gardens (Raikan)

  • Required investment: $1,438,500
  • Income: $930/day (Max Upgrades, Dungs reserve and Mai-Lynn presented there)
  • Unlock Condition: Complete Mai-Lynn's Quest

The Walker Farm (Imogen's Barrow)

  • Required investment: $1,600
  • Risks: None
  • Automatically over time kill the swamp raiders who are attacking the Stralsund's caravans for you. Which increases your profit from that investment.

Walton's Smithery (Redhaven)

  • Required investment: $200,000
  • Income: $750/day
  • Influence: +12/day
  • Bonus Income: with slave Rebecca's Skulduggerist title: $350/day
  • Business Disruptions: -$285/day from The Dockyard Punks, can be found as an enemy icon in The Docks district
  • Disruption Solution: Either pay off The Dockyard Punks, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect
  • Risks: None
  • Other: MC must have an Influence of 10,000 or more, or play the Magnate starting template, to unlock this Investment!

You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that'll guard his trade caravans and fight off bandit attacks.

Wrool Cat Wranglers (Procoms) or Kira's Merch (Procoms)

  • Required investment: $90,000 WCW or $40,500 Kira's Merch
  • Income: $350/day WCW or $69 Kira's Merch
  • Bonus Income WCW: with slave Rebecca's Skulduggerist title: $25/day
  • Drawback WCW: Decrease City control by 1/day (10%)
  • Drawback WCW: one time loss of 2,000 influence points
  • Risks: Minimal

Bonuses

  • Rebecca Higgs' unique title 'Skulduggerist' provides a bonus to income from investments of 50% to 75% depending on which investments you have made. Finish Rebecca's quest to unlock her unique title; to start quest ask her about her background after raising her Affection and/or Happiness. And if you marry her, Rebecca's Skulduggerist bonus increases further (as long as you keep her happy).