Master traits (MC): Difference between revisions
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You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have. | You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have. | ||
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==Master Tactician== | ==Master Tactician== | ||
'''Requirements:''' | '''Requirements:''' | ||
* Ranged weapon skill 120+ ''or'' Melee combat skill 120+. | * '''Ranged weapon skill:''' 120+ ''or'' Melee combat skill 120+. | ||
* INTELLIGENCE | * '''INTELLIGENCE:''' 90+. | ||
* | * '''Academics:''' 80+. | ||
* '''Battles fought:''' 200+. | * '''[[Battles fought]]:''' 200+. | ||
===Effects=== | ===Effects=== | ||
The MC is an expert | The MC is an expert combat strategist that gives him an advantage against his enemies. | ||
* | * -75 chance penalty during the first round (enemies). | ||
* +3 damage (followers). | * +3 damage (followers). | ||
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'''Requirements:''' | '''Requirements:''' | ||
* Ranged weapon skill 120+. | * '''Ranged weapon skill:''' 120+. | ||
* Melee combat skill 120+. | * '''Melee combat skill:''' 120+. | ||
* WILLPOWER 80+. | * '''WILLPOWER:''' 80+. | ||
* '''Battles fought:''' 250+. | * '''[[Battles fought]]:''' 250+. | ||
===Effects=== | ===Effects=== | ||
The MC has mastered all of his natural combat abilities and is | The MC has mastered all of his natural combat abilities and is ''one'' with the battlefield. | ||
* +20 damage (all weapons). | * +20 damage (all weapons). | ||
=Sex-related Master traits= | |||
==Master of Ropes== | |||
'''Requirements:''' | |||
*'''Flagellation:''' 100+. | |||
*'''Bondage:''' 100+. | |||
*'''WILLPOWER:''' 60+. | |||
===Effects=== | |||
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC. |
Latest revision as of 12:44, 3 September 2024
You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.
Master Tactician
Requirements:
- Ranged weapon skill: 120+ or Melee combat skill 120+.
- INTELLIGENCE: 90+.
- Academics: 80+.
- Battles fought: 200+.
Effects
The MC is an expert combat strategist that gives him an advantage against his enemies.
- -75 chance penalty during the first round (enemies).
- +3 damage (followers).
Master of War
Requirements:
- Ranged weapon skill: 120+.
- Melee combat skill: 120+.
- WILLPOWER: 80+.
- Battles fought: 250+.
Effects
The MC has mastered all of his natural combat abilities and is one with the battlefield.
- +20 damage (all weapons).
Master of Ropes
Requirements:
- Flagellation: 100+.
- Bondage: 100+.
- WILLPOWER: 60+.
Effects
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.