Master traits (MC): Difference between revisions
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Created page with "=Master titles (WIP - coming in 0831)= You gain Master titles by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master titles you can have. ==Master Tactician== '''Requirements:''' Ranged weapon skill 120+ ''or'' Melee combat skill 120+. INTELLIGENCE 75+. ===Effects=== All assigned Followers gain a +15 chance bonus in combat and dish out an additional +3 damage, regardless of their equipped weapon." |
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You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have. | |||
You gain Master | |||
=Combat-related Master traits= | |||
==Master Tactician== | ==Master Tactician== | ||
'''Requirements:''' Ranged weapon skill 120+ ''or'' Melee combat skill 120+. INTELLIGENCE 75+. | '''Requirements:''' | ||
* '''Ranged weapon skill:''' 120+ ''or'' Melee combat skill 120+. | |||
* '''INTELLIGENCE:''' 90+. | |||
* '''Academics:''' 80+. | |||
* '''[[Battles fought]]:''' 200+. | |||
===Effects=== | |||
The MC is an expert combat strategist that gives him an advantage against his enemies. | |||
* -75 chance penalty during the first round (enemies). | |||
* +3 damage (followers). | |||
==Master of War== | |||
'''Requirements:''' | |||
* '''Ranged weapon skill:''' 120+. | |||
* '''Melee combat skill:''' 120+. | |||
* '''WILLPOWER:''' 80+. | |||
* '''[[Battles fought]]:''' 250+. | |||
===Effects=== | |||
The MC has mastered all of his natural combat abilities and is ''one'' with the battlefield. | |||
* +20 damage (all weapons). | |||
=Sex-related Master traits= | |||
==Master of Ropes== | |||
'''Requirements:''' | |||
*'''Flagellation:''' 100+. | |||
*'''Bondage:''' 100+. | |||
*'''WILLPOWER:''' 60+. | |||
===Effects=== | ===Effects=== | ||
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC. |
Latest revision as of 12:44, 3 September 2024
You gain Master traits by reaching a certain threshold in a special skill or a set of skills. There are no limits to how many Master traits you can have.
Master Tactician
Requirements:
- Ranged weapon skill: 120+ or Melee combat skill 120+.
- INTELLIGENCE: 90+.
- Academics: 80+.
- Battles fought: 200+.
Effects
The MC is an expert combat strategist that gives him an advantage against his enemies.
- -75 chance penalty during the first round (enemies).
- +3 damage (followers).
Master of War
Requirements:
- Ranged weapon skill: 120+.
- Melee combat skill: 120+.
- WILLPOWER: 80+.
- Battles fought: 250+.
Effects
The MC has mastered all of his natural combat abilities and is one with the battlefield.
- +20 damage (all weapons).
Master of Ropes
Requirements:
- Flagellation: 100+.
- Bondage: 100+.
- WILLPOWER: 60+.
Effects
The MC can arouse excitement with a simple touch, which doubles (almost) every arousal increase when he is engaged in whipping, spanking or bondage sessions together with another NPC.