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The hunting mechanics in Masters of Raana entail a lot of different aspects that a survivalist must take into consideration.
The hunting mechanics in Masters of Raana entail a lot of different aspects that a survivalist must take into consideration.


'''NOTE! This is an Alpha Server/0.7.9 feature!'''
==Finding a good spot==
A red antlers [[file:hunting.png|40px]] or pelt [[file:huntpelt.png|40px]] icon indicates that there is a hunting location. Each location is unique with its own set of texts, events and skill prerequisites. It might take some exploration before you find that perfect spot best suited for your playstyle.


==Finding a good spot==
===Available hunting locations===
The red antlers icon[[file:hunting.png|40px]] indicates that there is a hunting location. Each location is unique with its own set of texts, events and skill prerequisites. It might take some exploration before you find that perfect spot best suited for your playstyle.
* '''The Wetlands''' (large game)
* '''Imogen's Barrow''' (large game)
* '''Avonmore Island''' (small game, quest-locked)
* '''Corazon jungles''' (small game, quest-locked)
* '''Blackfang valley''' (large game, if player has defeated local [[Bestiary#Charuck|charucks]])


===Animal pool===
===Animal pool===
Each spot has a unique pool that tells the area's abundance or scarcity when it comes to huntable game. A low value (2 or below) means a hunter suffers a severe penalty. However, an area with an animal pool of 8 or higher means that the forests are rich in huntable beasts, providing the player with a noticeable chance bonus.
Each spot has a unique pool that tells the area's abundance or scarcity when it comes to huntable game. A low value (2 or below) means a hunter suffers a severe penalty in all his tracking attempts (Survival skill). However, an area with an animal pool of 8 or higher means that the forests are rich with beasts, providing the player with a noticeable chance bonus instead.


The animal pool usually replenishes with up to one point per day.
The animal pool usually replenishes with up to one point per day. Pools cap between 6-9.


==Preparations==
==Preparations==
Before starting a hunting session (Cost: 2 hours, 5 Stamina points, 5 ammo), you must choose your preferred weapon and hunting method.
Before starting a hunting session (Cost: 2 hours, 6 Stamina points, 5 ammo), you must choose your preferred weapon and hunting method.


===Weapons===
===Weapons===
* '''Rifle:''' (Chance +5)
* '''Rifle:''' +5 Chance bonus.
* '''Shotgun:''' (Chance +12 when hunting small game, less skins/pelt yield)
* '''Shotgun:''' +12 Chance bonus when hunting small game. Less skins/pelt yield.
* '''Crossbow:''' (Chance -9, higher skins/pelt yield)
* '''Crossbow:''' -9 Chance bonus but higher skins/pelt yield.
 
=== Other equipment ===
*'''Backpack:''' available from [[Roo's General Store]] and maybe some other places; adds a +5 Chance bonus.
*'''Knife:''' carrying a knife with you will increase your Yield of Skins & Pelts by +1 (it need not be equipped).


===Hunting methods===
===Hunting methods===
* '''Search prey:''' (greater success chance during rainy days, lower success chance during sunny days, greater success chance right before dusk)
* '''Search prey:''' greater success chance during rainy days, lower success chance during sunny days, greater success chance right before dusk, lower success when hunting small game ([[pelts]]).
* '''Stand hunting:''' (lower success chance during rainy days, greater success chance right after dawn)
* '''Stand hunting:''' lower success chance during rainy days, greater success chance right after dawn, greater success when hunting small game.
* '''Decoy:''' (greater success chance during warm and sunny days)
* '''Decoy:''' greater success chance during warm and sunny days.
 
===Followers===
Bringing Followers out on hunting trips can provide a sizeable bonus based on their [[Skills (NPCs)#Survival|Survival]] skill and [[Traits (NPCs)|traits]].
 
* '''The [[Traits (NPCs)#Wild-Born|Wild-born]] trait:''' +8 Chance bonus.
* '''The [[Traits (NPCs)#Jaeger|Jaeger]] trait:''' +20 Chance bonus.
*'''[[Skills (NPCs)#Ranged Combat|Ranged]] skill 40+:''' +5 Chance bonus.
* '''[[Skills (NPCs)#Survival|Survival]] 40+:''' +5 Chance bonus.
* '''[[Skills (NPCs)#Survival|Survival]] 80+:''' +15 Chance bonus.
* '''[[Skills (NPCs)#Survival|Survival]] 14 or less:''' -10 Chance penalty.
 
== Success Chance ==
Your Hunting success is a percentage chance equaling (a) your '''[[The Player#Survival|Survival]] skill''', (b) '''minus 5''', (c) with the following '''modifiers''':
 
* The Main Character's attributes:
** Intelligence: +5 if 60+.
** Dexterity: -5 if 30 or less; +5 if 70+.
** Wounding: -5 if your current Health Points are 30 or less.
** Exhaustion: -10 if you are Tired.
** Morale: +5 if your day got off to a "Good Start" thanks to a blow job.
** Religion: if you are a member of the [[Religion#The Cult of The Elder|'''Cult of the Elder''']], you get a bonus according to your Devotion: +5 if 25-49, +15 if 50-99, and +30 if 100+.
** Traits: +15 if you are Wild-born.
** Disadvantages: -15 if you are [[Disadvantages (MC)#Near-sighted|'''Near-Sighted''']].
* '''Weapon''' being used: +5 if Rifle, +0 if Shotgun, -9 if Crossbow.
* If you own a '''Backpack''': +5
* '''Followers''':
** +8 per Follower with Wild-born.
** +20 per Follower with Jaeger.
** + 5 per Follower with Ranged 40+.
** -10 per Follower with Survival below 15 / +5 per Follower with Survival 40+ / +20 per Follower with Survival 80+
* '''Weather:'''
** Storm: -13
** Windy with heavy rain: -8
** Rainy & cold: -8
** Dangerously hot: -5
* Hunting '''Method''', depending on '''Weather''' and '''Time of Day:'''
** Search in bad weather: +10
** Search in the evening: +10
** Search in good weather: -5
** Stand in bad weather: -7
** Stand in the morning: +7
** Decoy in hot weather: +8
* Ikaanos' current '''Prosperity''': -25 chance if Prosperity is 5 or less; -10 chance if its 5-14; 0 when its 15-89; +20 chance if Prosperity is 90+.
* +10 if your chosen hunting spot is nearly '''untouched'''; -10 if it is nearly '''depleted'''.


==Yields==
==Yields==
Hunting provides you with skins [[file:skins.png|40px]], pelts [[file:pelt.png|40px]] and raw meat [[file:meat.png|40px]] that you'll be able to either refine or sell directly to vendors.
Hunting provides you with [[skins]] [[file:skins.png|40px]], [[pelts]] [[file:pelt.png|40px]] and raw [[meat]] [[file:meat.png|40px]] that you'll be able to either [[Resources|refine]] or sell directly to vendors.
 
The yield varies according to time, place and method, but is not affected by the success chance or roll. Yield is increased if the MC has the [[Traits (MC)#Wildborn|Wildborn]] trait, and if they are accompanied by a follower with the [[Traits (NPCs)#Jaeger|Jaeger]] trait. Yield of Skins & Pelts is increased if using Crossbows but decreased if using Shotguns.
 
== Other benefits ==
Hunting attempts (if successful), will also increase your assigned Followers' hunting ([[Skills (NPCs)#Survival|Survival]]) skills by +1 (cap: 80). They also have a smaller chance to increase the MC's [[The Player#Survival|Survival]] skill (cap: 80), and [[The Player#Stealth|Stealth]] skill (cap: 40).

Latest revision as of 08:55, 3 July 2024

The hunting mechanics in Masters of Raana entail a lot of different aspects that a survivalist must take into consideration.

Finding a good spot

A red antlers or pelt icon indicates that there is a hunting location. Each location is unique with its own set of texts, events and skill prerequisites. It might take some exploration before you find that perfect spot best suited for your playstyle.

Available hunting locations

  • The Wetlands (large game)
  • Imogen's Barrow (large game)
  • Avonmore Island (small game, quest-locked)
  • Corazon jungles (small game, quest-locked)
  • Blackfang valley (large game, if player has defeated local charucks)

Animal pool

Each spot has a unique pool that tells the area's abundance or scarcity when it comes to huntable game. A low value (2 or below) means a hunter suffers a severe penalty in all his tracking attempts (Survival skill). However, an area with an animal pool of 8 or higher means that the forests are rich with beasts, providing the player with a noticeable chance bonus instead.

The animal pool usually replenishes with up to one point per day. Pools cap between 6-9.

Preparations

Before starting a hunting session (Cost: 2 hours, 6 Stamina points, 5 ammo), you must choose your preferred weapon and hunting method.

Weapons

  • Rifle: +5 Chance bonus.
  • Shotgun: +12 Chance bonus when hunting small game. Less skins/pelt yield.
  • Crossbow: -9 Chance bonus but higher skins/pelt yield.

Other equipment

  • Backpack: available from Roo's General Store and maybe some other places; adds a +5 Chance bonus.
  • Knife: carrying a knife with you will increase your Yield of Skins & Pelts by +1 (it need not be equipped).

Hunting methods

  • Search prey: greater success chance during rainy days, lower success chance during sunny days, greater success chance right before dusk, lower success when hunting small game (pelts).
  • Stand hunting: lower success chance during rainy days, greater success chance right after dawn, greater success when hunting small game.
  • Decoy: greater success chance during warm and sunny days.

Followers

Bringing Followers out on hunting trips can provide a sizeable bonus based on their Survival skill and traits.

Success Chance

Your Hunting success is a percentage chance equaling (a) your Survival skill, (b) minus 5, (c) with the following modifiers:

  • The Main Character's attributes:
    • Intelligence: +5 if 60+.
    • Dexterity: -5 if 30 or less; +5 if 70+.
    • Wounding: -5 if your current Health Points are 30 or less.
    • Exhaustion: -10 if you are Tired.
    • Morale: +5 if your day got off to a "Good Start" thanks to a blow job.
    • Religion: if you are a member of the Cult of the Elder, you get a bonus according to your Devotion: +5 if 25-49, +15 if 50-99, and +30 if 100+.
    • Traits: +15 if you are Wild-born.
    • Disadvantages: -15 if you are Near-Sighted.
  • Weapon being used: +5 if Rifle, +0 if Shotgun, -9 if Crossbow.
  • If you own a Backpack: +5
  • Followers:
    • +8 per Follower with Wild-born.
    • +20 per Follower with Jaeger.
    • + 5 per Follower with Ranged 40+.
    • -10 per Follower with Survival below 15 / +5 per Follower with Survival 40+ / +20 per Follower with Survival 80+
  • Weather:
    • Storm: -13
    • Windy with heavy rain: -8
    • Rainy & cold: -8
    • Dangerously hot: -5
  • Hunting Method, depending on Weather and Time of Day:
    • Search in bad weather: +10
    • Search in the evening: +10
    • Search in good weather: -5
    • Stand in bad weather: -7
    • Stand in the morning: +7
    • Decoy in hot weather: +8
  • Ikaanos' current Prosperity: -25 chance if Prosperity is 5 or less; -10 chance if its 5-14; 0 when its 15-89; +20 chance if Prosperity is 90+.
  • +10 if your chosen hunting spot is nearly untouched; -10 if it is nearly depleted.

Yields

Hunting provides you with skins , pelts and raw meat that you'll be able to either refine or sell directly to vendors.

The yield varies according to time, place and method, but is not affected by the success chance or roll. Yield is increased if the MC has the Wildborn trait, and if they are accompanied by a follower with the Jaeger trait. Yield of Skins & Pelts is increased if using Crossbows but decreased if using Shotguns.

Other benefits

Hunting attempts (if successful), will also increase your assigned Followers' hunting (Survival) skills by +1 (cap: 80). They also have a smaller chance to increase the MC's Survival skill (cap: 80), and Stealth skill (cap: 40).