Disadvantages (MC): Difference between revisions

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'''Requirements:''' None.
'''Requirements:''' None.
===Effects===
===Effects===
The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.
The MC accumulates Filth 50% faster than default. Being [[filthy]] provides noticeable chance penalties to most charm and sexual persuasion rolls.


==Near-sighted==
==Near-sighted==

Latest revision as of 00:20, 18 June 2024

The advantage of Disadvantages is that they provide you with more Character Creation Points which can be used to increase Attributes, skill classes or buy positive traits.

Body odor

Points: +10.
Requirements: None.

Effects

The MC accumulates Filth 50% faster than default. Being filthy provides noticeable chance penalties to most charm and sexual persuasion rolls.

Near-sighted

Points: +15.
Requirements: None.

Effects

The MC receives a -15 chance penalty to all ranged combat and hunting actions.

Debt

Points: +15.
Requirements: None.

Effects

The MC starts with a $25,000 debt that deducts $25/day for one thousand days.

Gluttonous

Points: +20.
Requirements: None.

Effects

The MC consumes 2 extra food rations/day and has a daily 5% risk of lowering his Stamina with one point down to a minimum of 49.

Limp

Points: +15.
Requirements: None.

Effects

The MC takes double the amount of time to pass through a district due to his injured leg. This effect becomes inactive after building the stables. He also starts with a -5 Dex penalty.

Pacifist

Points: +120.
Requirements: None.

Effects

The MC cannot attack in any combat situation. His Followers are unaffected by this disadvantage but going solo into a fight always means defeat.

Stiffness

Points: +25.
Requirements: None.

Effects

The MC cannot increase his DEXTERITY beyond 70.

Unlucky

Points: +25.
Requirements: None.

Effects

This disadvantage enables a special, repeatable domestic event chain that involves various smaller mishaps such as injuries, broken items and temporary debuffs. There's a daily 2% chance that the event chain executes.

Weak-boned

Points: +25.
Requirements: None.

Effects

The MC cannot increase his STRENGTH beyond 70.

Weak-willed

Points: +25.
Requirements: None.

Effects

The MC cannot increase his WILLPOWER beyond 70.