Resources: Difference between revisions

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====Prepare skins====
====Prepare skins====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 10 skins > 10 [[leather]] sheets
*'''Yield:''' 10 [[skins]] > 10 [[leather]] sheets
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
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====Scrap metal refinement====
====Scrap metal refinement====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 5 [[scrap metal]] > 1 steel
*'''Yield:''' 5 [[scrap metal]] > 1 [[steel]]
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[The Player#Blacksmithing|Blacksmith]] 30+
*'''Skill:''' [[The Player#Blacksmithing|Blacksmith]] 30+
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====Gold refinement====
====Gold refinement====
*'''Time:''' 18 min/action
*'''Time:''' 18 min/action
*'''Yield:''' 10 [[c-boards]] > 1 gold
*'''Yield:''' 10 [[c-boards]] > 1 [[gold]]
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Skill:''' [[The Player#Science|Science]] 35+
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====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 2 [[merchandise]] > 1 random yield*
*'''Yield:''' 2 [[merchandise]] > '''random yield''' (see below)*
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = [[scrap metal]], [[cloth]], [[fasteners]] or [[C-boards]], [[durasteel]]... in order of diminishing likeliness.
<nowiki>*</nowiki> '''Random yield''' = 1 to 6 of the following, in order of diminishing likelihood: [[scrap metal]], [[cloth]], [[fasteners]], [[C-boards]], [[gold]], [[durasteel]].

Latest revision as of 23:57, 26 May 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options

    Prepare meat

    Prepare skins

    Cloth refinement

    Scrap metal refinement

    Gold refinement

    Scrap Merchandise

    * Random yield = 1 to 6 of the following, in order of diminishing likelihood: scrap metal, cloth, fasteners, C-boards, gold, durasteel.