Player Home (Redhaven)/living room: Difference between revisions

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Level 1
[[File:Living Room Starting.jpg|thumb|The starting look of the Living Room]]
==Overview==
The '''Living Room''' is a room located on the Ground Floor of the [[Player Home (Redhaven)|Player's Home]].


"There's nothing special in here. Just a worn table, a chair for guests, and a simple couch. An antique carpet that looks like it has seen better days covers the floor. You remember how that carpet was once a prized possession of your brothers."
===Upgrade===
The player can perform the following upgrades on the Living Room:
*'''Level I (Starting)''': This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks. '''''Daily Influence gain: -2 & Daily Contentment gain: 0'''''
*'''Level II ($100)''': This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. '''''Daily Influence gain: 0 & Daily Contentment gain: 1'''''
*'''Level III ($3,500)''': You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. '''''Daily Influence gain: 2 & Daily Contentment gain: 1'''''


-2 Influence
===Furniture===
The player can add the maximum amount of the following furniture to the Living Room:
*Sofa or Luxury Sofa (One)
*Armchair (Three)
*Bookshelf (Three)
*Dinner table (One)


Negative squalor effect
===Rename===
 
The player can rename the Living Room to something else if he so chooses.
Level 2 ($400)
 
"A standard living room with a pair of clean and comfortable couches, a big table, and a chair for extra guests. Simple decorations, including a warm carpet, creates an almost-cozy atmosphere that is not too embarrassing when you have visitors over."
 
+0 Influence
 
No positive or negative effects
 
Level 3 ($1200)
 
"A fancy living room with two expensive sofas and a comfortable armchair, all clad in delver pelts. Contemporary Raanic paintings deck the concrete walls and a wall to wall carpet covers the old floorboards. Intelligent lights illuminate everything perfectly, creating a cozy atmosphere that'll make visitors feel welcome and at ease."
 
+1 Influence
 
Positive arousal effect
 
+5 Persuasion bonus

Latest revision as of 05:39, 29 April 2024

The starting look of the Living Room

Overview

The Living Room is a room located on the Ground Floor of the Player's Home.

Upgrade

The player can perform the following upgrades on the Living Room:

  • Level I (Starting): This dilapidated living room is in need of a serious makeover The half-a¬centuty old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks. Daily Influence gain: -2 & Daily Contentment gain: 0
  • Level II ($100): This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. Daily Influence gain: 0 & Daily Contentment gain: 1
  • Level III ($3,500): You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. Daily Influence gain: 2 & Daily Contentment gain: 1

Furniture

The player can add the maximum amount of the following furniture to the Living Room:

  • Sofa or Luxury Sofa (One)
  • Armchair (Three)
  • Bookshelf (Three)
  • Dinner table (One)

Rename

The player can rename the Living Room to something else if he so chooses.