Beginners Guide. Part III. Gameplay.: Difference between revisions
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- Travel to Hamilton SQ and start the Kymanto Questline, if you haven't already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible. | - Travel to Hamilton SQ and start the Kymanto Questline, if you haven't already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible. | ||
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it's 70 or more, get some BDSM books instead. Weapons and armor aren't that important right now. | - Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and [[books]]. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it's 70 or more, get some BDSM books instead. Weapons and armor aren't that important right now. | ||
- Acquire a slave. More on this on the next section. | - Acquire a slave. More on this on the next section. | ||
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== Mercenary Management == | == Mercenary Management == | ||
I put mercenaries in 3 groups: | |||
'''Low-Tier''' Mercenaries have low skill | '''Low-Tier (C)''' Mercenaries have low skill and poor starting gear. They don't provide their own ammo and deplete yours instead. Pretty much the only thing going on for them is the price, but as I said before, you get what you pay for. Characters in this category serve the only purpose of letting you assemble a team for cheap, and should be discarded as soon as better alternatives are available. | ||
Currently in this category I put Ansel, the Peasant and the Rifle Savant, in that order. | |||
''' | '''- Ansel''' and the '''Peasant''' are poor fighter in almost every way. | ||
'''- The Rifle Savant''' is good but only viable for a couple of days since he'll get knocked out by a slight breeze. | |||
'''Mid-Tier''' '''(B)''' Mercenaries are either average performers or posses some kind of bonus or drawback that prevents them from being considered either Low-tier or High-tier respectively. | |||
Currently in this category I put Bud, Loren, Enya, Aiko, Dexter and Mr. Doyle, in that order. | |||
'''- Bud''' is a terrible fighter (the worst in the game in fact) saved from the Low-Tier category by the single fact that he provides his own ammo, which is no small thing. He is good for long runs, if you're willing to invest in his skill. But do keep in mind he never reaches quite elite level even at full skill because of his health. | |||
''' | '''- Loren''' and '''Enya''' are mediocre. But they're women, so they can be interacted with sexually, which means most player will want them in their household. | ||
'''- | '''-''' '''Aiko''' is the most average performer with neither big features or drawbacks. | ||
'''- | '''-''' '''Dexter''' has high skill, moderate price and provides his own ammo. Sadly his weapon cant' be changed, which ends up holding him back even if his revolver hits harder than you'd expect. | ||
'''-''' | '''- Mr. Doyle''' is sturdy, has high skill and his low upkeep make him a great long term hire. He could easily fit in the High Tier Category, if not for the fact that he doesn't provide his own ammo. | ||
'''High-Tier''' '''(A)''' Mercenaries are the best fighters available to you. They have excellent skills, great starting gear and provide their own ammo. | |||
''' | |||
''' | |||
Currently Jack (the '''Space Marine'''), '''Felix''', Connor ('''The Black Guard''') and '''Ayden''' conform this category. Which one is the best out of all of them is a matter of some debate. Ayden is possibly the best in terms of starting stats, but because he can't change his weapon, the others outperform him once they get access to a plasma rifle in my opinion. | |||
My own team usually consist of Jack, Connor, Ayden and Felix. It costs nearly $1300 per day, but like I mentioned in the previous section, I have no problem with it because I fight constantly. Spending money on these elite fighters is a profitable investment for me because combat is my main source of income. | |||
' | If, for whatever reason you'd prefer to reduce the amount of time you spend in combat instead, and do only what is necessary to get you through the early game while you set up other avenues of income, you'll probably need a more economical team. | ||
' | In this case, my suggested team would be Jack, Mr. Doyle and Aiko. Change their weapons to Plasma Rifle, Assault Rifle and Rifle, respectively and give both Doyle and Aiko a set of combat armor. This team costs less than $300 and can deal with 90% of threats. If you'd rather have a five people team, Dexter or Bud (if you have the patience for it) are good choices for the fourth mercenary. You can also change Jack for another elite in order to get more health, but it isn't that necessary and you will be playing at least an extra $100. | ||
'''Note:''' Both Loren and Enya can be employed as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don't even make enough to cover their salary. | |||
---- | ---- | ||
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Increasing physical skills like combat or stamina is fine, once you've gotten those two courses out of the way, but shouldn't be your priority. Physical training sessions need to be done during the day, and it's generally best to use that time to train slaves, but if you can find the time, by all means. | Increasing physical skills like combat or stamina is fine, once you've gotten those two courses out of the way, but shouldn't be your priority. Physical training sessions need to be done during the day, and it's generally best to use that time to train slaves, but if you can find the time, by all means. | ||
'''Tip''': If you're wondering how high a skill needs to go before it's considered "high", 70 is usually the magic number. | '''Tip''': If you're wondering how high a skill needs to go before it's considered "high", 70 is usually the magic number. | ||
== To Summarize == | == To Summarize == | ||
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you'll make more money and grow your character faster. | You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you'll make more money and grow your character faster. |
Latest revision as of 17:17, 27 March 2024
Third and final part of the guide. This time around we will deal with general aspects of gameplay that you will find useful to navigate throguh the entirety of the game, particularly the early game.
Opening moves
- First things first, hire mercs. Like we talked about in the previous part, combat will be our way to riches, specially early on.
- Upgrade your bedroom. This can be done right away or after doing the first quest for the Kymanto Guild, but should be done on the first day since stamina is absolutely essential.
- Travel to Hamilton SQ and start the Kymanto Questline, if you haven't already. Kymanto provides easy quests with great rewards, so complete them as quickly as possible.
- Buy some supplies. You will need some crossbow bolts as well as 30-06 rounds from the Weapon Store, Stims from the General Store, and books. If your intelligence is less than 70, get some academic or science books (science is significantly better), if it's 70 or more, get some BDSM books instead. Weapons and armor aren't that important right now.
- Acquire a slave. More on this on the next section.
Your First Slave
A slave is a useful tool around the house, a way for you to satiate your lust so you don't have to waste your money on whores, and an opportunity to test your slave trainer skills. There are currently three great choices for your first slave:
Juno the Wild:
Juno Rowena can be acquired right away for free and is decently obedient. Her main problem is that she is currently not that good for anything, with her main focus being survival, which is still somewhat underdeveloped. Her quest, though technically complete, has no effect yet because the area that it's associated with (New Eden) is not currently present on the map. This can also be seen as an opportunity to mold her into whatever you want and she can become a decent income earner, as well as being relatively easy to train.
Amelia the MILF:
Amelia Stark has to be bought from the market but it's otherwise the easiest to train in the entire game. In fact, already quite submissive from the start, there's barely any obedience training needed at all and it's mostly about teaching her a skill, which she needs because despite having worked 15 years as a maid, she isn't actually that good at it. She does often get either the perfectionist or workaholic trait or both, making her a great candidate for either Head maid or pantry girl.
Michelle the lost beauty.
Michelle Wolfe is acquired through a quest which involves a fight, but it's nothing you shouldn't be able to handle. Like Juno, she is acquired for free and is decently obedient.
Do note that her quest involves an opportunity to sell her right away for $8000. Tempting as this might be, this isn't recommended. If you're willing to part with her, you can get triple that with a little training, due to her age and beauty, and if not, she can be developed into a decent income earner either through academic work, singing, or prostitution.
Upgrading your Home:
Upgrading your home is something you need to start with right away, because the deplorable conditions of your house will negatively affect every interaction with your slaves as well as your reputation.
Your main priority ought to be the bedroom, since the stamina penalty is the most significant, then fix the bathroom, kitchen and living room in whichever order you want. After that you can decided whether to move to the garden, which is cheaper, important though not essential, and takes less time to upgrade than the rooms proper, or keep upgrading your house for the increase in reputation and happiness.
DO NOT upgrade the computer, as it currently has no effect on anything, so it's just a waste of money.
Time (and Stamina) Management:
The game doesn't currently grant more stamina for more sleep. Instead, stamina is granted at a fixed amount each day. What that means is you should be stretching your days as much as possible, ideally ending them at 7:50 am.
Do note, however, that some activities can only be done during certain hours. For example academy courses, home management and slave training can only be done during the day, so you should prioritize these over combat or reading books, which can be done at any point.
The easiest way to recover stamina during the day is to keep at least one slave at home assigned to heal the master. If your stamina is going low, go into your house (or leave and reenter if you were already there) and she'll heal you, recovering some stamina. It's also possible to take a bath in Crystal Hills or watch the lake at the barrow, but only do so if you're close to the location, otherwise it's not worth it.
Try to move as little as you possibly can to avoid wasting time and stamina. Instead, do as much as you can in the location you're in.
Tip: There's a fast travel option in the lower left part of your screen (the button that looks like a sphere), use it to move around more efficiently.
Tip: Make sure you have at least one girl who will give you a morning blowjob, but don't actually make her do it. You can go to sleep past 7:00 am, then have her wake you up and time will roll back to 7:00 on that same day, essentially travelling back in time.
Mercenary Management
I put mercenaries in 3 groups:
Low-Tier (C) Mercenaries have low skill and poor starting gear. They don't provide their own ammo and deplete yours instead. Pretty much the only thing going on for them is the price, but as I said before, you get what you pay for. Characters in this category serve the only purpose of letting you assemble a team for cheap, and should be discarded as soon as better alternatives are available.
Currently in this category I put Ansel, the Peasant and the Rifle Savant, in that order.
- Ansel and the Peasant are poor fighter in almost every way.
- The Rifle Savant is good but only viable for a couple of days since he'll get knocked out by a slight breeze.
Mid-Tier (B) Mercenaries are either average performers or posses some kind of bonus or drawback that prevents them from being considered either Low-tier or High-tier respectively.
Currently in this category I put Bud, Loren, Enya, Aiko, Dexter and Mr. Doyle, in that order.
- Bud is a terrible fighter (the worst in the game in fact) saved from the Low-Tier category by the single fact that he provides his own ammo, which is no small thing. He is good for long runs, if you're willing to invest in his skill. But do keep in mind he never reaches quite elite level even at full skill because of his health.
- Loren and Enya are mediocre. But they're women, so they can be interacted with sexually, which means most player will want them in their household.
- Aiko is the most average performer with neither big features or drawbacks.
- Dexter has high skill, moderate price and provides his own ammo. Sadly his weapon cant' be changed, which ends up holding him back even if his revolver hits harder than you'd expect.
- Mr. Doyle is sturdy, has high skill and his low upkeep make him a great long term hire. He could easily fit in the High Tier Category, if not for the fact that he doesn't provide his own ammo.
High-Tier (A) Mercenaries are the best fighters available to you. They have excellent skills, great starting gear and provide their own ammo.
Currently Jack (the Space Marine), Felix, Connor (The Black Guard) and Ayden conform this category. Which one is the best out of all of them is a matter of some debate. Ayden is possibly the best in terms of starting stats, but because he can't change his weapon, the others outperform him once they get access to a plasma rifle in my opinion.
My own team usually consist of Jack, Connor, Ayden and Felix. It costs nearly $1300 per day, but like I mentioned in the previous section, I have no problem with it because I fight constantly. Spending money on these elite fighters is a profitable investment for me because combat is my main source of income.
If, for whatever reason you'd prefer to reduce the amount of time you spend in combat instead, and do only what is necessary to get you through the early game while you set up other avenues of income, you'll probably need a more economical team.
In this case, my suggested team would be Jack, Mr. Doyle and Aiko. Change their weapons to Plasma Rifle, Assault Rifle and Rifle, respectively and give both Doyle and Aiko a set of combat armor. This team costs less than $300 and can deal with 90% of threats. If you'd rather have a five people team, Dexter or Bud (if you have the patience for it) are good choices for the fourth mercenary. You can also change Jack for another elite in order to get more health, but it isn't that necessary and you will be playing at least an extra $100.
Note: Both Loren and Enya can be employed as prostitutes if their corruption is high enough. This is largely for flavor, though, as they don't even make enough to cover their salary.
Your Slaves
Slave Management
There are currently three slaves which I consider essential for every game:
Amelia the MILF (Again):
Whether or not you get her as your first slave, you should buy her. She is extremely docile and easy to train, so little time has to be spent on her, she will most certainly have a trait that will make her useful in your household, and her quest has one of the most interesting rewards.
Rebecca the Street Thug:
Rebecca Higgs may be a tough nut to crack but she is an absolute moneymaker. She will make you a fortune fighting as a Gladiatrix, and has not only a huge quest reward but grants a powerful bonus as well (no other slave does).
Aria the Rebel Princess:
Aria Bianchi has to be bought as part of the main quest. She is the best fighter in the game, making her an even bigger gold mine than Rebecca, as long as you enroll her as a Gladiatrix, which you should.
Other than these three, collect whichever one you like based on your personal tastes, though keep in mind not all of them might be equally useful. DON'T just buy several of them at the same time or shortly after one another. Take your time to break one before moving on to the next. You should find them a useful role in your household before bringing in a new girl.
It is always more profitable, not to mention faster to homeschool your slaves. The Academy and Stables take far too long to make a difference. If a slave's skills can't be raised by homeschooling, it's best to just give her another role and just use a different slave.
Tip: While it may be cool, I generally advise to turn off the morning blowjob, because you want to have at least a moderate sexual craving before engaging in bondage, so can actually have sex with the girls during the session, and it doesn't become too long.
Slave training
When it comes to slave training, Bondage is the best tool in your arsenal. This is why I've insisted so much that you put points into bondage and that you raise it quickly. One good Bondage session can reduce between 5 to 10 willpower points and raise Corruption by the same amount, although you probably won't see such a strong effect in your first few sessions or if the girl is too strong willed.
Training your slave for anything else (academics, housework, dancing, etc.) should ideally be done once she is well broken, because they tend to learn better when they're naked and harsh discipline is used on them, but with enough willpower, not only can she outright refuse to do this, but it might backfire.
Tip: While defiance may seem like a terrible thing, you actually want to inspire some defiance in an unbroken slave, because this will give you a justification for punishing her, which makes her more open to perverted acts. Just agreeing to be punished will lower her willpower, so you absolutely want to do this.
Tip: Rather than continuously fucking your slave during bondage sessions, either stimulate her or whip her to get her to 8 or 9 arousal and then fuck her just enough for her to have an orgasm. Stop penetrating her and go back to arousing her until she reaches 8 or 9 again and go back to penetration. Repeat this process to maximize obedience and corruption gain from your sessions.
Tip: If your slave refuses, or just don't reliably take off her clothes for lessons, get her naked in the inventory menu, which is easier to do, then do the lesson.
Increasing your skills
If your intelligence is below 70, read either science or academic books until it reaches that threshold. Once it does, switch to bondage and persuasion books, as well as take 2 courses: Daria's science and Mathematics (in the Academy) and the BDSM course given by Miss Devious (at Devious Tools). Do note that if you're playing as purely good, you don't get much from persuasion books, since they improve mostly Manipulation.
Increasing skills through books should be done AT NIGHT, preferably after midnight, although don't start so late that you can't fit two sessions (roughly 3 hours). It consumes very little stamina while taking several hours, and you need hours during the day to attend courses or train your slaves.
After you've gotten your bondage and persuasion skills to a decent level (70 - 80), it's fine to go back to scientific or academic books or move on to something else entirely. Do remember that science is vastly more important than academics, as it is necessary for crafting and hacking, while academics is only useful for teaching in the Academy.
Increasing physical skills like combat or stamina is fine, once you've gotten those two courses out of the way, but shouldn't be your priority. Physical training sessions need to be done during the day, and it's generally best to use that time to train slaves, but if you can find the time, by all means.
Tip: If you're wondering how high a skill needs to go before it's considered "high", 70 is usually the magic number.
To Summarize
You want to maximize your time by being as efficient as you can and fitting in as many activities as you can during the day, you'll make more money and grow your character faster.
Your slaves are assets and should always have something productive to do when they're not being trained. Don't waste too much money on them, they should be bringing you money or influence instead.
Bondage is the absolute king of slave training, and should be prioritized as soon as your intelligence reaches 70.