Political Events: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
Line 73: Line 73:
{| class="wikitable" style=text-align:center
{| class="wikitable" style=text-align:center
|-
|-
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Skyguard<br>regen. !! Bandit<br>regen.!! Prosperity<br>decrease!! Escape <br>risk!! Investments !!Raider<br>spawns
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Skyguard<br>regen. !! Bandit<br>regen.!! Prosperity<br>decrease!! Escape <br>risk!! Invest-<br>ments !!Raider<br>spawns
|-
|-
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere
| Anarchy|| +25%|| +25%|| +25%|| -25% || +50%|| -2 pts.|| -10 pts. ||-25%|| Everywhere

Revision as of 07:19, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)

Life is hard in Ikaanos but most people get by and starvation is almost non-existent.

Affluence (75-89)

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Prices
(mats.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Destitution +50% +100% +250% +50% +25% -25 -25% -8 pts. +100%
Poverty +25% +50% +100% +25% +5% -10 - -5 pts. +25%
Hardship +10% +25% +50% - - - - - -
Normal - - - - - - - - -
Affluence -10% -25% -10% - - - - +5 pts. -25%
Abundance -25% -50% -50% -25% -50% - - +8 pts. -50%

How to increase Prosperity

  • Through random Political Events.
  • By distributing food rations in low-class districts. 1,000 rations boost Prosperity with one point up to a maximum of 80.
  • Maxing Aimee's store's "Merchandise" has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
  • Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
  • Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.

How to decrease Prosperity

  • Through random Political Events.

Control

The Control Value determines the general security of Ikaanos as well as bandit/raider spawns and the willingness of merchants to make investments and develop their businesses.


Anarchy (9 or less)

Ikaanos has been invaded by rebels and other raider gangs. Skyguard police force has started to dissolve. Only Crystal Island is safe from ambushes and spawning bandits. Shops in Westside and Redhaven are either closed or have limited opening hours.

Disorder (10-24)

Rebels and raider gangs have festered in Westside and Redhaven. There's a small ambush chance when traversing south from Marston Avenue.

Normal (25-74)

Raiders are confined to Westside slums.

Order (75-89)

The spawn chance for raider strongholds is greatly decreased. Skyguard gains more and more control each day and merchants can safely traverse the streets of Ikaanos.

Peace (90+)

Pax Ikaanica. Most raider spawns are disabled. Merchant investments

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Skyguard
regen.
Bandit
regen.
Prosperity
decrease
Escape
risk
Invest-
ments
Raider
spawns
Anarchy +25% +25% +25% -25% +50% -2 pts. -10 pts. -25% Everywhere
Disorder - - - - +15% -1 pts. -5 pts. - Redhaven
Normal - - - - - - - - -
Order - - - - -25% - - - -
Peace -25% -25% -10% +50% -80% +1 pts. +10 pts. +25% -