Difference between revisions of "Political Events"

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! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(mate.)!! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod!! Reserved
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(mate.)!! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod!! Reserved
|-
|-
| Destitution|| Example || Example || Example || Example || Example || Example || Example || Example || Example
| Destitution|| +50%|| +100%|| Example || Example || Example || Example || Example || Example || Example
|-
|-
| Poverty|| Example || Example || Example || Example || Example || Example || Example || Example || Example
| Poverty|| +25%|| +50% || Example || Example || Example || Example || Example || Example || Example
|-
|-
| Hardship || Example || Example || Example || Example || Example || Example || Example || Example || Example
| Hardship || +10% || +25% || Example || Example || Example || Example || Example || Example || Example
|-
|-
| Normal || Example || Example || Example || Example || Example || Example || Example || Example || Example
| Normal || - || - || -|| -|| -|| -|| -|| -|| -
|-
|-
| Affluence|| Example || Example || Example || Example || Example || Example || Example || Example || Example
| Affluence|| -10% || Example || Example || Example || Example || Example || Example || Example || Example
|-
|-
| Abundance || Example || Example || Example || Example || Example || Example || Example || Example || Example
| Abundance || -25% || Example || Example || Example || Example || Example || Example || Example || Example


|}
|}

Revision as of 06:42, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity[edit | edit source]

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)[edit | edit source]

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)[edit | edit source]

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)[edit | edit source]

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)[edit | edit source]

Life is hard in Ikaanos but most people get by and starvation is almost non-existant.

Affluence (75-89)[edit | edit source]

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)[edit | edit source]

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(mate.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Reserved
Destitution +50% +100% Example Example Example Example Example Example Example
Poverty +25% +50% Example Example Example Example Example Example Example
Hardship +10% +25% Example Example Example Example Example Example Example
Normal - - - - - - - - -
Affluence -10% Example Example Example Example Example Example Example Example
Abundance -25% Example Example Example Example Example Example Example Example