Political Events: Difference between revisions

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Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.


==Abundance (90+)===
===Abundance (90+)===
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.  
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.  



Revision as of 06:41, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)

Life is hard in Ikaanos but most people get by and starvation is almost non-existant.

Affluence (75-89)

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(mate.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Reserved
Destitution Example Example Example Example Example Example Example Example Example
Poverty Example Example Example Example Example Example Example Example Example
Hardship Example Example Example Example Example Example Example Example Example
Normal Example Example Example Example Example Example Example Example Example
Affluence Example Example Example Example Example Example Example Example Example
Abundance Example Example Example Example Example Example Example Example Example