Political Events: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


{| class="wikitable"
{| class="wikitable"
|+ Caption text
|-
|-
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(materials)!! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod!! Reserved
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(mate.)!! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod!! Reserved
|-
|-
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example

Revision as of 06:31, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.


STATE Prices
(ammo)
Prices
(stims)
Prices
(mate.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Reserved
Example Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example Example