Aging: Difference between revisions

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Age is not just a number, it can affect NPC's stats and dialog (+options).
Age is not just a number, it can affect the MC's and NPC's stats, and dialog options.


Also, interacting with them positively in their birthday will give an extra boost to their happiness and affection towards you!
Ageing is also an opportunity to interact with NPCs positively on their birthdays, which will give boosts to their Happiness and Affection towards you! (Walks, dinner dates, gifts, sex and even bondage for corrupted adult NPCs.)


(walks, dinner dates, gifts, sex and even bondage for corrupted adult npc's)
== Effects on Children ==
 
The MC's children have their statistics affected by ageing as they grow up as follows:
As for stats, it affects mostly kids and arena warriors…
==Effects on kids as they grow up:==


<big>At their 14th birthday:</big>
<big>At their 14th birthday:</big>
Line 24: Line 22:
  * their height raised to 170cm.
  * their height raised to 170cm.
  * they gain +10 health/toughness.
  * they gain +10 health/toughness.
  * Their bodytype is set to Normal (males)
  * Their body type is set to Normal (males)


  Females get:
  Females get:
Line 30: Line 28:
  * a +10cm increase in their height.
  * a +10cm increase in their height.
  * they gain +10 health/toughness.
  * they gain +10 health/toughness.
  * Their bodytype is set to Petite
  * Their body type is set to Petite


==Effects on arena warriors/slaves:==
==Effects on NPCs:==


If NPC is older than 35 yeard old:
NPCs above the age of 50 start losing points of Strength, Dexterity and Stamina every 6 months, and die of old age once one of these statistics reaches zero. The effects are as follows:
* Strenght and Dexterity decrease by one point per year.
If NPC is older than 38 yeard old:
* Strenght and Dexterity decrease by one additional point per year.
If NPC is older than 40 yeard old:
* Strenght and Dexterity decrease by one additional point per year.
* Toughness decreases by 1 point per year.


(the effects are staggered, so a 42 year old arena warrior will lose 1 str/dex at his/hers birthday, and then 2 more in the following months)
* Age 50-56: -1 Str and -1 Dex every 6 months, and -1 Stamina once a year.
* Age 57-64: -1 Str and -1 Dex every 3 months, and -1 Stamina every 6 months.
* Age 65+: -1 Str and -1 Dex roughly every 2 months (totalling 7 points of each lost per year), and -1 Stamina every 3 months.


<small>(Remember that toughness means max health…)</small>
== Effects on the MC ==
At character creation, the following age modifiers are applied to the MC depending on starting age chosen (figures total NOT cumulative):
{| class="wikitable"
!Starting Age
!Strength
!Dexterity
!Intelligence
!Willpower
!Academics
!Science
!Beauty
!Copulation
|-
|18-20
| +2
| +6
|0
| -1
| -5
| -5
| +6
|0
|-
|21-23
| +2
| +3
|0
|0
| -2
| -2
| +3
|0
|-
|24-26
| +1
| +1
|0
|0
| -1
| -1
| +1
|0
|-
|27-38
|0
|0
|0
|0
|0
|0
|0
|0
|-
|39-44
| -1
| -1
|0
|0
| +1
| +1
| -1
| +5
|-
|45-56
| -3
| -3
| +1
| +2
| +3
| +3
| -2
| +10
|-
|57-65
| -5
| -5
| +4
| +5
| +6
| +6
| -7
| +10
|-
|66+
| -10
| -10
| +6
| +8
| +10
| +10
| -12
| +10
|}
As the MC ages during the game, the following modifiers are applied:


== Older Age, and [[Death]] ==
* Age 40-64: -1 Str and -1 Dex every 6 months
Characters over age 36 start losing [[The Player#Strength|Strength]], [[The Player#Dexterity|Dexterity]] and [[The Player#Charm|Charm]], but gaining [[The Player#Intelligence|Intelligence]], [[Willpower]], [[The Player#Science|Science]] and [[The Player#Academics|Academics]]. Penalties and benefits accrue at an accelerating rate, and are applied at ages 36, 45, 57 and 66 in character formation, and annually in the game.
* Age 65+:  -1 Str and -1 Dex every 3 months


Ageing can be held at bay by [[Revital]] (for NPCs), or in the MCs case, simulating this for free by toggling Aging to '''Freeze''' in the game '''Options'''.
If Strength or Dexterity reaches zero through this means, the MC dies of old age.  


MCs and NPCs aged 65+ or older double their aging penalties, up to a maximum of -5 STR/-5 DEX per year.
== [[Death]] ==
Aging can be held at bay by [[Revital]] for NPCs - or in the MC's case, simulating this for free by toggling Aging to '''Freeze''' in the game '''Options'''.


Characters who reach 0 in a Stat are dead from old age.<!-- Before 0.8.3 Doyle had a trait named: _traitage that gave him a -3 dex&str per year (was for issid's older than 55). I don't thing that does anything now…-->
Reaching 0 in either Strength, Stamina or Dexterity, from injuries or from old age, means Game Over!<!-- Before 0.8.3 Doyle had a trait named: _traitage that gave him a -3 dex&str per year (was for issid's older than 55). I don't thing that does anything now…-->


==Source:==
==Source:==

Latest revision as of 19:39, 30 April 2026

Age is not just a number, it can affect the MC's and NPC's stats, and dialog options.

Ageing is also an opportunity to interact with NPCs positively on their birthdays, which will give boosts to their Happiness and Affection towards you! (Walks, dinner dates, gifts, sex and even bondage for corrupted adult NPCs.)

Effects on Children

The MC's children have their statistics affected by ageing as they grow up as follows:

At their 14th birthday:

Males get:
* a +10kg increase in their weight.
* their height raised to 160cm.
* they gain +15 health/toughness.
Females get:
* a +5kg increase in their weight.
* a +10cm increase in their height.
* they gain +10 health/toughness.

And at their 16th birthday:

Males get:
* a +20kg increase in their weight.
* their height raised to 170cm.
* they gain +10 health/toughness.
* Their body type is set to Normal (males)
Females get:
* their weight gets raised to 48kg.
* a +10cm increase in their height.
* they gain +10 health/toughness.
* Their body type is set to Petite

Effects on NPCs:

NPCs above the age of 50 start losing points of Strength, Dexterity and Stamina every 6 months, and die of old age once one of these statistics reaches zero. The effects are as follows:

  • Age 50-56: -1 Str and -1 Dex every 6 months, and -1 Stamina once a year.
  • Age 57-64: -1 Str and -1 Dex every 3 months, and -1 Stamina every 6 months.
  • Age 65+: -1 Str and -1 Dex roughly every 2 months (totalling 7 points of each lost per year), and -1 Stamina every 3 months.

Effects on the MC

At character creation, the following age modifiers are applied to the MC depending on starting age chosen (figures total NOT cumulative):

Starting Age Strength Dexterity Intelligence Willpower Academics Science Beauty Copulation
18-20 +2 +6 0 -1 -5 -5 +6 0
21-23 +2 +3 0 0 -2 -2 +3 0
24-26 +1 +1 0 0 -1 -1 +1 0
27-38 0 0 0 0 0 0 0 0
39-44 -1 -1 0 0 +1 +1 -1 +5
45-56 -3 -3 +1 +2 +3 +3 -2 +10
57-65 -5 -5 +4 +5 +6 +6 -7 +10
66+ -10 -10 +6 +8 +10 +10 -12 +10

As the MC ages during the game, the following modifiers are applied:

  • Age 40-64: -1 Str and -1 Dex every 6 months
  • Age 65+: -1 Str and -1 Dex every 3 months

If Strength or Dexterity reaches zero through this means, the MC dies of old age.

Death

Aging can be held at bay by Revital for NPCs - or in the MC's case, simulating this for free by toggling Aging to Freeze in the game Options.

Reaching 0 in either Strength, Stamina or Dexterity, from injuries or from old age, means Game Over!

Source:

Masters of Raana 0.8.3h html file.

Search: /* AGING AND OTHER STATS */ and: /* ARENA AGING BELOW */