Difference between revisions of "Hunting"

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m (→‎Yields: added mention of effects of different weapons.)
m (→‎Success Chance: added full calculation details)
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=== Other equipment ===
=== Other equipment ===
*'''Backpack:''' available from [[Roo's General Store]] and maybe some other places; adds a +5 Chance bonus.  
*'''Backpack:''' available from [[Roo's General Store]] and maybe some other places; adds a +5 Chance bonus.  
*'''Knife:''' carrying a knife with you will increase your Yield of Skins & Pelts by +1 (it need not be equipped).


===Hunting methods===
===Hunting methods===
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== Success Chance ==
== Success Chance ==
Your Hunting success chance is primarily determined by your '''[[The Player#Survival|Survival]] skill''' versus the difficulty or ease of the particular '''Hunting Spot''' you are in. It is modified by your '''Weapon''', your '''Equipment''', your chosen hunting '''Method''', and your '''Followers'''<nowiki/>' Skills & Traits, as noted above. Also, if your religion is [[Religion#The Cult of The Elder|'''Cult of the Elder''']], you get a bonus according to your Devotion: +5 if 25-49, +15 if 50-99, and +25 if 100+. Finally you get a -15 if you have the [[Disadvantages (MC)#Near-sighted|'''Near-Sighted''']] Disadvantage.
Your Hunting success is a percentage chance equaling (a) your '''[[The Player#Survival|Survival]] skill''', (b) '''minus 5''', (c) with the following '''modifiers''':
 
* The Main Character's attributes:
** Intelligence: +5 if 60+.
** Dexterity: -5 if 30 or less; +5 if 70+.
** Wounding: -5 if your current Health Points are 30 or less.
** Exhaustion: -10 if you are Tired.
** Morale: +5 if your day got off to a "Good Start" thanks to a blow job.
** Religion: if you are a member of the [[Religion#The Cult of The Elder|'''Cult of the Elder''']], you get a bonus according to your Devotion: +5 if 25-49, +15 if 50-99, and +30 if 100+.  
** Traits: +15 if you are Wild-born.
** Disadvantages: -15 if you are [[Disadvantages (MC)#Near-sighted|'''Near-Sighted''']].
* '''Weapon''' being used: +5 if Rifle, +0 if Shotgun, -9 if Crossbow.
* If you own a '''Backpack''': +5
* '''Followers''':
** +8 per Follower with Wild-born.
** +20 per Follower with Jaeger.
** + 5 per Follower with Ranged 40+.
** -10 per Follower with Survival below 15 / +5 per Follower with Survival 40+ / +20 per Follower with Survival 80+
* '''Weather:'''
** Storm: -13
** Windy with heavy rain: -8
** Rainy & cold: -8
** Dangerously hot: -5
* Hunting '''Method''', depending on '''Weather''' and '''Time of Day:'''
** Search in bad weather: +10
** Search in the evening: +10
** Search in good weather: -5
** Stand in bad weather: -7
** Stand in the morning: +7
** Decoy in hot weather: +8
* Ikaanos' current '''Prosperity''': -25 chance if Prosperity is 5 or less; -10 chance if its 5-14; 0 when its 15-89; +20 chance if Prosperity is 90+.
* +10 if your chosen hunting spot is nearly '''untouched'''; -10 if it is nearly '''depleted'''.


==Yields==
==Yields==

Revision as of 08:54, 3 July 2024

The hunting mechanics in Masters of Raana entail a lot of different aspects that a survivalist must take into consideration.

Finding a good spot[edit | edit source]

A red antlers Hunting.png or pelt Huntpelt.png icon indicates that there is a hunting location. Each location is unique with its own set of texts, events and skill prerequisites. It might take some exploration before you find that perfect spot best suited for your playstyle.

Available hunting locations[edit | edit source]

  • The Wetlands (large game)
  • Imogen's Barrow (large game)
  • Avonmore Island (small game, quest-locked)
  • Corazon jungles (small game, quest-locked)
  • Blackfang valley (large game, if player has defeated local charucks)

Animal pool[edit | edit source]

Each spot has a unique pool that tells the area's abundance or scarcity when it comes to huntable game. A low value (2 or below) means a hunter suffers a severe penalty in all his tracking attempts (Survival skill). However, an area with an animal pool of 8 or higher means that the forests are rich with beasts, providing the player with a noticeable chance bonus instead.

The animal pool usually replenishes with up to one point per day. Pools cap between 6-9.

Preparations[edit | edit source]

Before starting a hunting session (Cost: 2 hours, 6 Stamina points, 5 ammo), you must choose your preferred weapon and hunting method.

Weapons[edit | edit source]

  • Rifle: +5 Chance bonus.
  • Shotgun: +12 Chance bonus when hunting small game. Less skins/pelt yield.
  • Crossbow: -9 Chance bonus but higher skins/pelt yield.

Other equipment[edit | edit source]

  • Backpack: available from Roo's General Store and maybe some other places; adds a +5 Chance bonus.
  • Knife: carrying a knife with you will increase your Yield of Skins & Pelts by +1 (it need not be equipped).

Hunting methods[edit | edit source]

  • Search prey: greater success chance during rainy days, lower success chance during sunny days, greater success chance right before dusk, lower success when hunting small game (pelts).
  • Stand hunting: lower success chance during rainy days, greater success chance right after dawn, greater success when hunting small game.
  • Decoy: greater success chance during warm and sunny days.

Followers[edit | edit source]

Bringing Followers out on hunting trips can provide a sizeable bonus based on their Survival skill and traits.

Success Chance[edit | edit source]

Your Hunting success is a percentage chance equaling (a) your Survival skill, (b) minus 5, (c) with the following modifiers:

  • The Main Character's attributes:
    • Intelligence: +5 if 60+.
    • Dexterity: -5 if 30 or less; +5 if 70+.
    • Wounding: -5 if your current Health Points are 30 or less.
    • Exhaustion: -10 if you are Tired.
    • Morale: +5 if your day got off to a "Good Start" thanks to a blow job.
    • Religion: if you are a member of the Cult of the Elder, you get a bonus according to your Devotion: +5 if 25-49, +15 if 50-99, and +30 if 100+.
    • Traits: +15 if you are Wild-born.
    • Disadvantages: -15 if you are Near-Sighted.
  • Weapon being used: +5 if Rifle, +0 if Shotgun, -9 if Crossbow.
  • If you own a Backpack: +5
  • Followers:
    • +8 per Follower with Wild-born.
    • +20 per Follower with Jaeger.
    • + 5 per Follower with Ranged 40+.
    • -10 per Follower with Survival below 15 / +5 per Follower with Survival 40+ / +20 per Follower with Survival 80+
  • Weather:
    • Storm: -13
    • Windy with heavy rain: -8
    • Rainy & cold: -8
    • Dangerously hot: -5
  • Hunting Method, depending on Weather and Time of Day:
    • Search in bad weather: +10
    • Search in the evening: +10
    • Search in good weather: -5
    • Stand in bad weather: -7
    • Stand in the morning: +7
    • Decoy in hot weather: +8
  • Ikaanos' current Prosperity: -25 chance if Prosperity is 5 or less; -10 chance if its 5-14; 0 when its 15-89; +20 chance if Prosperity is 90+.
  • +10 if your chosen hunting spot is nearly untouched; -10 if it is nearly depleted.

Yields[edit | edit source]

Hunting provides you with skins Skins.png, pelts Pelt.png and raw meat Meat.png that you'll be able to either refine or sell directly to vendors.

The yield varies according to time, place and method, but is not affected by the success chance or roll. Yield is increased if the MC has the Wildborn trait, and if they are accompanied by a follower with the Jaeger trait. Yield of Skins & Pelts is increased if using Crossbows but decreased if using Shotguns.

Hunting attempts (if successful), will also increase your assigned Followers' hunting (Survival) skills by +1 (cap: 80). They also have a smaller chance to increase the MC's Survival skill (cap: 80), and Stealth skill (cap: 40).