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	<updated>2026-05-27T19:45:01Z</updated>
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	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10945</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10945"/>
		<updated>2026-05-27T11:20:46Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New Trait: Addiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).&lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ordinary===&lt;br /&gt;
All skills and attributes cap at 85. &lt;br /&gt;
&lt;br /&gt;
This Trait provides +70 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ugly===&lt;br /&gt;
Beauty caps at 35. &lt;br /&gt;
&lt;br /&gt;
Special interactions and penalties when dealing with Superficial NPCs.&lt;br /&gt;
&lt;br /&gt;
This Trait provides +40 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Anal fixation===&lt;br /&gt;
Random NPCs can now start with an Anal Fixation trait that provides a +30 chance bonus when persuading (to engage in anal) or when engaging in anal sex. The NPC prefers anal sex above anything else - oral and vaginal sex receive a -30 chance modifier. &lt;br /&gt;
&lt;br /&gt;
* Increased Happiness and Affection (Cap: Amiable) when wearing butt plugs.&lt;br /&gt;
* Anal orgasms will increase Happiness and Affection (cap: Loving).&lt;br /&gt;
* Decreased anal orgasm threshold.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Laika (go to Training room).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 1 sex scene for the Tier2+ NPC.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10944</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10944"/>
		<updated>2026-05-27T10:19:21Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).&lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ordinary===&lt;br /&gt;
All skills and attributes cap at 85. &lt;br /&gt;
&lt;br /&gt;
This Trait provides +70 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ugly===&lt;br /&gt;
Beauty caps at 35. &lt;br /&gt;
&lt;br /&gt;
Special interactions and penalties when dealing with Superficial NPCs.&lt;br /&gt;
&lt;br /&gt;
This Trait provides +40 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Laika (go to Training room).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 1 sex scene for the Tier2+ NPC.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10943</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10943"/>
		<updated>2026-05-26T14:31:37Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Guard patrols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).&lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ordinary===&lt;br /&gt;
All skills and attributes cap at 85. &lt;br /&gt;
&lt;br /&gt;
This Trait provides +70 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait (MC): Ugly===&lt;br /&gt;
Beauty caps at 35. &lt;br /&gt;
&lt;br /&gt;
Special interactions and penalties when dealing with Superficial NPCs.&lt;br /&gt;
&lt;br /&gt;
This Trait provides +40 points that you can use on other traits or enhancements in the Character Creation Process.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 1 sex scene for the Tier2+ NPC.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10942</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10942"/>
		<updated>2026-05-26T12:15:04Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).&lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 1 sex scene for the Tier2+ NPC.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10941</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10941"/>
		<updated>2026-05-26T10:26:30Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Malevolent NPCs now have a 15% daily chance of decreasing Kindness (down to a minimum of 29).&lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10940</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10940"/>
		<updated>2026-05-26T10:07:03Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Sex framework enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
* Added orgasm sound effects.&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* Added three new &amp;quot;ouch&amp;quot; sound effects.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10915</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10915"/>
		<updated>2026-05-25T14:20:50Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Semen addiction trait===&lt;br /&gt;
The new addiction framework comes with the possibility for NPCs to get a semen addiction trait. If the MC has the Joycum implant equipped with the Joycum upgrade (purchasable at Doctor&#039;s Hall), there&#039;s a 20% chance an NPC that swallows your load becomes addicted.&lt;br /&gt;
* This framework comes with over 5,000 words of unique dialogues and event descriptions.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10914</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10914"/>
		<updated>2026-05-25T14:18:38Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content and tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks &#039;&#039;&#039;(10,000+ words)&#039;&#039;&#039;.&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10913</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10913"/>
		<updated>2026-05-25T14:18:04Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Sex framework enhancements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts.&lt;br /&gt;
* The MC can now, based on tactics, Copulation skill and the female participants traits/attributes, initiate different levels of orgasms (normal, strong, intense, powerful, massive and up to Legendary). Stronger orgasms provide more stat increases and other unique effects.&lt;br /&gt;
* A new &amp;quot;orgasms had today&amp;quot; variable increases the Arousal threshold for a participating NPC if she&#039;s had recent orgasms during a session. This makes sexual interactions feel more organic and less reparative. &lt;br /&gt;
* Added a &amp;quot;total orgasm (lifetime)&amp;quot; stat that you can track in the NPC Menu or when engaging in sex.  &lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10912</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10912"/>
		<updated>2026-05-25T11:34:06Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Bugfixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t allow you to withdraw iron ore from Silfren Mine.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10911</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10911"/>
		<updated>2026-05-25T10:48:08Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New Trait: Exhibitionist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Painbound===&lt;br /&gt;
An NPC with the Painbound trait enjoys the sensation of pain, which might have various positive and negative effects during intimate interactions. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 3% chance a highly Corrupted random NPC starts with the Painbound trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10906</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10906"/>
		<updated>2026-05-22T10:32:17Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs with lots of new traits and effects.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10905</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10905"/>
		<updated>2026-05-22T09:57:38Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 5 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum, go to training room).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10904</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10904"/>
		<updated>2026-05-22T09:53:44Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 3 new sex scenes (Seve, Farah, Av204).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10903</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10903"/>
		<updated>2026-05-22T09:23:03Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Traits &amp;amp; Info &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10902</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10902"/>
		<updated>2026-05-22T09:22:43Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a &amp;quot;married for x days&amp;quot; variable to wives (hover over Status in NPC Menu &amp;gt; Stats &amp;gt; Wife).&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=10901</id>
		<title>Happiness and Affection</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Happiness_and_Affection&amp;diff=10901"/>
		<updated>2026-05-21T19:46:25Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Happiness&#039;&#039;&#039; is one of your slave&#039;s key [[Attributes (slaves)|Attributes]]. It affects all interactions, job performances, sexual activities, and the opulence of your household. Tending to a slave&#039;s Happiness is paramount for keeping her away from rebellious thoughts and it creates the perfect breeding ground for love and affection – if you&#039;ve not already won her heart. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affection&#039;&#039;&#039; is another important attribute that shows how much a slave appreciates you, both emotionally and sexually (although affection toward the latter can also come from temporary aroused states or nymphomaniac traits). Raising Affection into Loving (75+) is easy enough, but above that point it decays naturally (50% chance of a 1 point drop daily), so it will stabilize at the top end of Amiable (74) unless you regularly pay attention to the relationship to keep it higher. If you can get Affection some way into Undying (110+) it should stop decaying and stay there naturally however. Undying will not prevent Affection drops from most Traits, unmet salary demands, improper rations, or active actions that reduce Affection.  &lt;br /&gt;
&lt;br /&gt;
Happiness and Affection can drop during midnight calculations if it is overcapped, down to their natural caps. You can see severe Affection drops of -15 in the log from Affection overcap, reducing it back down to natural caps.  &lt;br /&gt;
&lt;br /&gt;
==Increasing Happiness and Affection==&lt;br /&gt;
&lt;br /&gt;
===Gifts and Sweets===&lt;br /&gt;
* &#039;&#039;&#039;Give teddy bear or imperial flowers:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) A girl will always appreciate the first stuffed animal you give to her. The following gifts might give her a small raise in Happiness, but it&#039;s not guaranteed.&lt;br /&gt;
* &#039;&#039;&#039;Give candy bowls and chocolate:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; Gifts &amp;amp; Food) Very sad NPCs will ease their depression somewhat if you give them sweets. However, it&#039;s not guaranteed that every sweet will raise her Happiness/Affection.&lt;br /&gt;
* &#039;&#039;&#039;Give trinkets&#039;&#039;&#039;: (Inventory) &lt;br /&gt;
* &#039;&#039;&#039;Set an Salary:&#039;&#039;&#039; (Household Rules ---&amp;gt; Page 2) The Happiness and Affection gain per day is directly displayed. Click on the Salary text to change the salary increase/decrease increments from +/- $1 to +/- $500. &lt;br /&gt;
&lt;br /&gt;
===Good Words===&lt;br /&gt;
* &#039;&#039;&#039;Ask about well-being and her hopes and dreams:&#039;&#039;&#039; (Talk &amp;gt; Ask Something) Talking to your slave is a good way, cheap, and easy way to raise her affection. If you&#039;re not completely lacking in social skills. Tread lightly. Experiment. Not all slaves will give you the same answer.&lt;br /&gt;
* &#039;&#039;&#039;Encouragement:&#039;&#039;&#039; (Talk &amp;gt; Affect) Encouragement and kind words have a chance (with successful skill rolls) to increase Happiness and Affection, and to lower [[stress]]. However, praising a girl too much might also raise her Willpower.&lt;br /&gt;
* &#039;&#039;&#039;Give praise:&#039;&#039;&#039; Praising an NPC&#039;s actions during events are a great way to increase her Happiness and Affection. It might also influence Kindness and, sometimes, Willpower. You&#039;re able to praise (or scold) many deeds performed by a slave. (Examples include right after she&#039;s tried to heal you, performed a blowjob, her ability to withstand a sickening act, etc.)&lt;br /&gt;
* &#039;&#039;&#039;Sexual Duties:&#039;&#039;&#039; (Talk ---&amp;gt; Explain Something ---&amp;gt; Sexual Duties ---&amp;gt; Answer Carefully) A successful Explain Sexual Duties action can raise any NPC&#039;s Affection (cap: 75+/Loving+).&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
* &#039;&#039;&#039;Taking walks/Look at the stars&#039;&#039;&#039;: (Events &amp;amp; Activities) Taking walks and looking at the stars are small adventures that you undertake with your slave. The narrative is very random with a lot of interesting events. Trotting the streets at night might end up in an ambush, or just a nice smoke and some lovely small talk that increase her Affection.&lt;br /&gt;
* &#039;&#039;&#039;Simple Dinner-Date:&#039;&#039;&#039; (Events &amp;amp; Activities) Taking a slave out for dinner is a great way to make her happier and more affectionate. Socializing might further enhance her Affection toward you. Don&#039;t forget to buy her food, however.&lt;br /&gt;
* &#039;&#039;&#039;Bathe at Virax springs:&#039;&#039;&#039; Restores +2 Happiness per Follower.&lt;br /&gt;
* &#039;&#039;&#039;Visit the theater&#039;&#039;&#039;: (Events &amp;amp; Activities) Buy snacks and enjoy a classic. What could go wrong? Well, that would be lewd suggestions maybe, if the MC can&#039;t keep his dick in his pants.&lt;br /&gt;
* &#039;&#039;&#039;Give free time&#039;&#039;&#039;: (Events &amp;amp; Activities) A classic. You will be unable to talk to your slave for the rest of the day. The leisure time will most certainly increase Happiness, especially if she&#039;s feeling down.&lt;br /&gt;
* &#039;&#039;&#039;Apply a girl to one of Ikaanos riding stables:&#039;&#039;&#039; (Events &amp;amp; Activities &amp;gt; [[Assignments and Jobs#Horse Riding|Horse Riding]]) Doing so will give her a Happiness Increase Chance (as well as improving her Dexterity and Discipline, and increasing your Influence). This percentage based value that checks once per day (Factor +1).&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* &#039;&#039;&#039;The Gazebo&#039;&#039;&#039;: Throwing parties (pool required) at the Gazebo always increases Happiness by at least one point per party.&lt;br /&gt;
* &#039;&#039;&#039;EnSys Unit&#039;&#039;&#039;: (Manage home &amp;gt; Living Room level 3+) Owning an entertainment system has a daily 25% chance to increase a household slave&#039;s Happiness, if it&#039;s below 40. It also reduces [[stress]]. Effects will not apply if slave is trapped in bondage, lives in the annex, or has been placed in the dungeon.&lt;br /&gt;
*&#039;&#039;&#039;Orgasm:&#039;&#039;&#039; A slave&#039;s Affection will be raised by one point for each orgasm she has during sex. Most Affection caps at Loving unless the NPC has the Nymphomaniac trait (no cap). &lt;br /&gt;
* &#039;&#039;&#039;Sleeping quarters:&#039;&#039;&#039; assigning a low status NPC (convict, slave or servant) to a private room (rather than the Dorm) will give +1 Affection daily (capped at Friendly) as long as the room has been moderately upgraded, and as long as the room holds no more than three other people.  &lt;br /&gt;
&lt;br /&gt;
===The Importance of Sleep===&lt;br /&gt;
The choice of sleeping quarters for an NPC is very important, especially if he or she thinks highly of you. Letting a loving female NPC sleep at the dorms, where she&#039;ll lie yearning for her master&#039;s touch, might not always be a good choice. Letting the same NPC sleep on the floor can be devastating – unless she&#039;s very submissive or enjoys humiliation.&lt;br /&gt;
&lt;br /&gt;
Forcing an unruly and hateful NPC to sleep next to you at night might however negatively affect both her Happiness and [[stress]] levels.&lt;br /&gt;
Letting slaves sleep on the dilapidated dorms will also have a noticeable impact on their happiness.&lt;br /&gt;
&lt;br /&gt;
A private room (or renovated dorms) is therefore the best choice for most NPCs – especially if they have a neutral/low standing toward the household&#039;s master. Sad NPCs will at least appreciate that they have a room for themselves, which gives a small Happiness boost until they reach manageable levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also note:&#039;&#039;&#039;&lt;br /&gt;
* NPCs whose status is Servant or less, with an Anger below 2 will increase their Affection toward you by one point per day (cap: Friendly) if they sleep in an upgraded room that isn&#039;t crammed.&lt;br /&gt;
* Siblings will increase their Happiness by +1 each day (no cap) if they sleep in the same room.&lt;br /&gt;
&lt;br /&gt;
==Decreasing Happiness and Affection==&lt;br /&gt;
Certain events or necessary actions can sometimes decrease Happiness and Affection. These may take the form of a Master forcing his household to eat less amounts of food due to costly bandit scourges, or a rough but important training session. This section will explain when those situations might appear, and their potential positive effects.&lt;br /&gt;
&lt;br /&gt;
===Through talking===&lt;br /&gt;
* &#039;&#039;&#039;Explaining chores:&#039;&#039;&#039; (Talk &amp;gt; Affect). Explaining the household chores a slave is expected to perform in a careful manner is seldom met by negative spite, unless the slave is high-spirited. Letting her know her chores as a sex slave is a different matter, especially if you&#039;re using a demeaning tone. This is a good way to lower Willpower (if your skill rolls succeed), but it&#039;ll leave a lingering tenseness between you and your slave, requiring many nights of happiness-raising activities to heal.&lt;br /&gt;
* &#039;&#039;&#039;Ask about sexual preferences&#039;&#039;&#039;: (Talk &amp;gt; Ask). While inquiring about whether a slave enjoys anal sex or whipping sessions (or anything in between), one must tread carefully. It will be a tough challenge to get any information out of the girl unless she&#039;s very submissive or highly Affectionate toward her Master. Using demeaning tones might further fuel her disrespect toward you.&lt;br /&gt;
&lt;br /&gt;
===Disciplinary Words===&lt;br /&gt;
* &#039;&#039;&#039;Strict discipline during training:&#039;&#039;&#039; Pressing the &amp;quot;Use discipline&amp;quot; button when training your slave might give her that rewarding &amp;quot;+2 skill point&amp;quot; boost, but the required caning and groping will leave a mark on her spirits as well as her body. If the slave&#039;s Corruption is in the higher regions, however, this may not apply.&lt;br /&gt;
* &#039;&#039;&#039;Naked training:&#039;&#039;&#039; A naked training session is primarily a way for the MC to observe his property, and lower a slave&#039;s Willpower. Its practical uses are very limited – it might even negatively affect the outcome of her training session. It might however raise a slave&#039;s Arousal if the two of you have a thing going, and she is at least somewhat inclined toward kinky stuff. &lt;br /&gt;
* &#039;&#039;&#039;Scolding words:&#039;&#039;&#039; Scolding a slave during events is seldom a good way to win her Affection. It often adds to the gloominess at your household by lowering her Happiness – but its primary use was never to get her jovial – it’s a method to haste a slave&#039;s journey into submissiveness and obedience.&lt;br /&gt;
&lt;br /&gt;
===Rough Sex, Bondage, and Punishments===&lt;br /&gt;
The MC can make his act rough by a plethora of choices that are too many to describe in detail here. The general rule is that non-corrupt slaves will seldom appreciate a rough hand or getting tied up and whipped, unless their Arousal is momentarily very high. &lt;br /&gt;
&lt;br /&gt;
Continuing an act after a slave has asked you to stop will make your relationship plummet, requiring weeks of kind words and gifts to get back into a somewhat decent shape again.&lt;br /&gt;
&lt;br /&gt;
Also note that heavy anal, oral, or vaginal wear will decrease a slave&#039;s Happiness and Affection if her Corruption isn&#039;t extremely high.&lt;br /&gt;
&lt;br /&gt;
===Other factors decreasing Happiness or Affection===&lt;br /&gt;
* &#039;&#039;&#039;Fear&#039;&#039;&#039; at 2 or higher.&lt;br /&gt;
* Working at &#039;&#039;&#039;Devious Tools&#039;&#039;&#039; if Corruption is below 40 (15% chance for a -2 drop).&lt;br /&gt;
* If NPC is &#039;&#039;&#039;Sofia&#039;&#039;&#039; &#039;&#039;&#039;Ortega&#039;&#039;&#039; and MC&#039;s cash is below 500 and Influence is below 1,000.&lt;br /&gt;
* Having a &#039;&#039;&#039;Malevolent&#039;&#039;&#039; NPC assigned as Head Maid.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Shamefast&#039;&#039;&#039; NPC walk around naked, in string bikinis or in harnesses.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Vanilla&#039;&#039;&#039; NPC walk around in harnesses.&lt;br /&gt;
* Letting an &#039;&#039;&#039;Extrovert&#039;&#039;&#039; NPC live alone in your household.&lt;br /&gt;
* &#039;&#039;&#039;Shy&#039;&#039;&#039; NPCs lose Happiness if there are a lot of NPCs in the house, unless the Grove is still in the yard.&lt;br /&gt;
* &#039;&#039;&#039;Jaded&#039;&#039;&#039; NPCs have a 15% chance to drop their Happiness one point per day, down to 20.&lt;br /&gt;
* Letting a &#039;&#039;&#039;Nymphomaniac&#039;&#039;&#039; slave walk around with an arousal above 6 and pussywear below 24 for too long.&lt;br /&gt;
* Having a &#039;&#039;&#039;Malevolent&#039;&#039;&#039; NPC in your household increases Household Depravity, which can reduce NPC Happiness.&lt;br /&gt;
* Having a &#039;&#039;&#039;Dominant&#039;&#039;&#039; NPC in your household increases Household Demoraliztion, which increases Fear, consequently decreasing Affection&lt;br /&gt;
* &#039;&#039;&#039;Hungry&#039;&#039;&#039; NPCs will lose 2 or more points of Happiness daily (caused by poor or zero Rations, even if you are restricting this to make them lose excess weight).&lt;br /&gt;
* Improper rations (NPC Menu ---&amp;gt; Actions). Herculeans require 5 rations and Paragons will object to low rations if their Willpower is 25+.&lt;br /&gt;
* By taking out the &#039;&#039;&#039;Almer&#039;s&#039;&#039;&#039; &#039;&#039;&#039;karate schoo&#039;&#039;&#039;l in Marston Avenue.&lt;br /&gt;
* Investments in the &#039;&#039;&#039;Falth&#039;s Brothers&#039;&#039;&#039; will drop NPC affection.&lt;br /&gt;
* Paragons with the &#039;&#039;&#039;Nobility&#039;&#039;&#039; trait will lose Affection (-5) if they do not have private rooms. They will lose Affection (-2) if the room is not upgraded.&lt;br /&gt;
&lt;br /&gt;
==Affection Grades==     &amp;lt;!-- Anyone with a better title for here?? --&amp;gt;&lt;br /&gt;
Affection is only shown as states in the game and can not be viewed as numbers. Here is what they mean:&amp;lt;!-- you can see this value at the console, it&#039;s named &amp;quot;masterlove&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;5        &#039;&#039;&#039;Venomous&#039;&#039;&#039;&lt;br /&gt;
* 5-9       &#039;&#039;&#039;Abhorred&#039;&#039;&#039;&lt;br /&gt;
* 10-14   &#039;&#039;&#039;Despising&#039;&#039;&#039;&lt;br /&gt;
* 15-19   &#039;&#039;&#039;Unfriendly&#039;&#039;&#039;&lt;br /&gt;
* 20-29   &#039;&#039;&#039;Uninterested&#039;&#039;&#039;&lt;br /&gt;
* 30-49   &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
* 50-59   &#039;&#039;&#039;Friendly&#039;&#039;&#039;&lt;br /&gt;
* 60-74   &#039;&#039;&#039;Amiable&#039;&#039;&#039;&lt;br /&gt;
* 75-89   &#039;&#039;&#039;Loving&#039;&#039;&#039;&lt;br /&gt;
* 90-109 &#039;&#039;&#039;Soulmate&#039;&#039;&#039;&lt;br /&gt;
* 110+     &#039;&#039;&#039;Undying&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!-- And yes, they can be confusing --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10887</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10887"/>
		<updated>2026-05-20T09:02:57Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content and tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* Added dice roll and Chance display checkers to the oral, vaginal and anal sex frameworks.&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10886</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10886"/>
		<updated>2026-05-20T08:30:34Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Enya.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10885</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10885"/>
		<updated>2026-05-20T08:28:42Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 6 animations for Av199.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10884</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10884"/>
		<updated>2026-05-20T08:26:08Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 5 animations for Av201.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10883</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10883"/>
		<updated>2026-05-20T08:23:10Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av136.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10882</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10882"/>
		<updated>2026-05-20T07:13:01Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 1 new sex scene for Aiko (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10857</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10857"/>
		<updated>2026-05-19T12:10:28Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added Revealing outfits and Unique outfits for Av140 and Av219.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10856</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10856"/>
		<updated>2026-05-19T12:09:49Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* &amp;quot;The Old Three&amp;quot; (overhaul) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; overhaul==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10855</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10855"/>
		<updated>2026-05-19T12:09:34Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Overhauled sex frameworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Sex framework enhancements==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10854</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10854"/>
		<updated>2026-05-19T12:09:20Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New NPC trait: Hate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10853</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10853"/>
		<updated>2026-05-19T12:09:10Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New Trait: Exhibitionist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Addiction===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10852</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10852"/>
		<updated>2026-05-19T12:09:03Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New Trait: Exhibitionist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
Random NPCs can now start with an Addiction trait that comes with various effects. These effects vary greatly in strength and cost based on the type of substance he or she is addicted to.&lt;br /&gt;
&lt;br /&gt;
You can read more about Addiction effects in the Addiction tool tip pane if you would acquire an NPC with this trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10851</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10851"/>
		<updated>2026-05-18T12:22:31Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 1 new sex scene for Adrienne (anal wild).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10850</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10850"/>
		<updated>2026-05-18T11:52:32Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced and added 9 new wardrobe pics for Av179.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10849</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10849"/>
		<updated>2026-05-18T11:44:40Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Revealing outfit and Unique outfit for Tori Helm.&lt;br /&gt;
* Added one unique outfit for Av104.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10848</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10848"/>
		<updated>2026-05-18T10:54:27Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content and tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40.&lt;br /&gt;
* Rewrote parts and added extra effects and flavor texts for the &amp;quot;Explain sexual chores&amp;quot; framework.  &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10847</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10847"/>
		<updated>2026-05-18T10:53:54Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content and tweaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* You can now invite your Followers to watch a session in the Training room. This can increase their Arousal based on current Corruption, but also decrease Affection if their Corruption is below 40. &lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10846</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10846"/>
		<updated>2026-05-18T10:52:48Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New Trait: Artisan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Exhibitionist===&lt;br /&gt;
An NPC with the Exhibitionist trait enjoys walking around naked or in revealing attires, which increases his or her Happiness, Arousal and possibly Corruption. It also gives extra effects for nude walks in the city or when invited Followers are watching in the training room. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a 10% chance a highly Corrupted random NPC starts with the Exhibitionist trait. Leia Winton has also been scripted to start with the trait. &lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=10845</id>
		<title>Leia Winton</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=10845"/>
		<updated>2026-05-18T09:44:28Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Character Traits: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Miss Winton pic.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 46kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 162cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]] (After reading the letter she sent you)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Slaves|Slave]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $10,250 (After finishing &amp;quot;[[Quests#Main quests|The Prowler in the Depths pt.2]]&amp;quot; [[Quests|quest]], initiate sex 7+ times)&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Miss Leia Winton is the daughter of the highly esteemed Professor Leebar Winton and his wife, Sofia Winton. She had a decent upbringing, and was taught how to act properly as a nobleman&#039;s daughter (unlike her extravagant brother). Sadly, both of her parents died in a tragic motor accident in which one of the few petrol vehicles in Ikaanos collided with a carriage, and from there her life went downhill…&lt;br /&gt;
&lt;br /&gt;
You meet miss Winton after she sends you a letter asking to dicuss a discreet matter, which you later learn is her brother&#039;s disappearance. This event starts the [[Quests#Main quests|Prowler in the Depths (2)]] quest. In order to be able to enslave her later (and have fun), propose that she pays you with her body instead of money. After finishing the quest and if you&#039;ve been fucking her regularly, you&#039;ll one day find her in tears. Then she reveals that she&#039;s getting sold off (because of unpaid debt).&lt;br /&gt;
&lt;br /&gt;
More info about her life available after you add her into your household.&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
* [[Traits (NPCs)#Exhibitionist|Exhibitionist]]&lt;br /&gt;
* [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]]&lt;br /&gt;
* [[Traits (NPCs)#Perverted|Perverted]]&lt;br /&gt;
* [[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
* [[Traits (NPCs)#Lower Nobility|Lower Nobility]]&lt;br /&gt;
* [[Traits (NPCs)#Jaded|Jaded]]&lt;br /&gt;
Chance to obtain:&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
* [[Traits (NPCs)#Superficial|Superficial]]&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Miss Winton1.jpg|frameless|444x444px]][[File:Miss Winton2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search:		is 208&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=10844</id>
		<title>Leia Winton</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Leia_Winton&amp;diff=10844"/>
		<updated>2026-05-18T09:41:55Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Miss Winton pic.png|thumb|right|500px]]&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Race:&#039;&#039;&#039; Ikaanian&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 46kg&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 162cm&lt;br /&gt;
*&#039;&#039;&#039;Frame:&#039;&#039;&#039; Petite&lt;br /&gt;
*&#039;&#039;&#039;Religion:&#039;&#039;&#039; Random&lt;br /&gt;
*&#039;&#039;&#039;Base location:&#039;&#039;&#039; [[Locations (Ikaanos)#Crow&#039;s End|Crow&#039;s End]] (After reading the letter she sent you)&lt;br /&gt;
*&#039;&#039;&#039;Status:&#039;&#039;&#039; [[NPC Status (detailed)#Slaves|Slave]]&lt;br /&gt;
*&#039;&#039;&#039;Price:&#039;&#039;&#039; $10,250 (After finishing &amp;quot;[[Quests#Main quests|The Prowler in the Depths pt.2]]&amp;quot; [[Quests|quest]], initiate sex 7+ times)&lt;br /&gt;
&lt;br /&gt;
===Background:===&lt;br /&gt;
&lt;br /&gt;
Miss Leia Winton is the daughter of the highly esteemed Professor Leebar Winton and his wife, Sofia Winton. She had a decent upbringing, and was taught how to act properly as a nobleman&#039;s daughter (unlike her extravagant brother). Sadly, both of her parents died in a tragic motor accident in which one of the few petrol vehicles in Ikaanos collided with a carriage, and from there her life went downhill…&lt;br /&gt;
&lt;br /&gt;
You meet miss Winton after she sends you a letter asking to dicuss a discreet matter, which you later learn is her brother&#039;s disappearance. This event starts the [[Quests#Main quests|Prowler in the Depths (2)]] quest. In order to be able to enslave her later (and have fun), propose that she pays you with her body instead of money. After finishing the quest and if you&#039;ve been fucking her regularly, you&#039;ll one day find her in tears. Then she reveals that she&#039;s getting sold off (because of unpaid debt).&lt;br /&gt;
&lt;br /&gt;
More info about her life available after you add her into your household.&lt;br /&gt;
&lt;br /&gt;
===Character Traits:===&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Nymphomaniac|Nymphomaniac]]&lt;br /&gt;
* [[Traits (NPCs)#Perverted|Perverted]]&lt;br /&gt;
* [[Traits (NPCs)#Submissive|Submissive]]&lt;br /&gt;
* [[Traits (NPCs)#Lower Nobility|Lower Nobility]]&lt;br /&gt;
* [[Traits (NPCs)#Jaded|Jaded]]&lt;br /&gt;
Chance to obtain:&lt;br /&gt;
&lt;br /&gt;
* [[Traits (NPCs)#Scavenger|Scavenger]]&lt;br /&gt;
* [[Traits (NPCs)#Superficial|Superficial]]&lt;br /&gt;
&lt;br /&gt;
===Starter Stats:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Miss Winton1.jpg|frameless|444x444px]][[File:Miss Winton2.jpg|frameless|444x444px]]&lt;br /&gt;
&lt;br /&gt;
==Links:==&lt;br /&gt;
Back to : [[Story NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Source:==&lt;br /&gt;
Masters of Raana 0.8.3h html file.&lt;br /&gt;
&lt;br /&gt;
Search:		is 208&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10843</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10843"/>
		<updated>2026-05-18T08:56:48Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC] Amelia Stark can no longer roll the Feminist Trait. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10842</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10842"/>
		<updated>2026-05-18T08:20:01Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will no longer request a salary.&lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10841</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10841"/>
		<updated>2026-05-18T08:19:41Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Aria Bianchi will never request a salary.&lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10774</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10774"/>
		<updated>2026-05-15T08:25:59Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content and tweaks===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Highly corrupted NPCs will now grow their &amp;quot;Disposition toward sex&amp;quot; naturally if it&#039;s &#039;&#039;unnaturally&#039;&#039; low.&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10737</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10737"/>
		<updated>2026-05-14T09:01:57Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Other content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Added various nude effects and texts to the &amp;quot;Walk in the City&amp;quot; NPC Interaction event.&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10736</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10736"/>
		<updated>2026-05-14T08:28:15Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Overhauled sex frameworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
* Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10735</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10735"/>
		<updated>2026-05-14T08:27:53Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10734</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10734"/>
		<updated>2026-05-14T08:27:31Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC] Wearing a large+ butt plug during combat will now impose a -10 chance penalty if Anal proficiency is below 80.&lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10733</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10733"/>
		<updated>2026-05-14T07:59:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events (belt related) for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10732</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10732"/>
		<updated>2026-05-14T07:58:50Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* New devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
* Wearing a belt removes all wear/stat effects from anal and vaginal sex for FCs and Goldwalkers. The P. Ring temporarily removes the belt if the NPC is not assigned to &amp;quot;Oral only&amp;quot;.&lt;br /&gt;
* The belt is temporarily removed during Threesomes.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10731</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10731"/>
		<updated>2026-05-14T07:44:36Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Gameplay changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.&lt;br /&gt;
* [CRAFTING] Processing raw meat now requires Survival 20+.&lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10730</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10730"/>
		<updated>2026-05-13T12:50:12Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Overhauled sex frameworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
&lt;br /&gt;
===Other content===&lt;br /&gt;
* When interacting with an FC, you can now see which NPCs she&#039;s currently serving by clicking on the Men/Females served links.&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
	<entry>
		<id>https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10729</id>
		<title>Version 0.8.5</title>
		<link rel="alternate" type="text/html" href="https://www.mastersofraana.com/index.php?title=Version_0.8.5&amp;diff=10729"/>
		<updated>2026-05-13T11:41:58Z</updated>

		<summary type="html">&lt;p&gt;Grimdark: /* Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Released:&#039;&#039;&#039; Out now for Tier4+ [http://Patreon.com/grimdarkstudios subscribers].&lt;br /&gt;
&lt;br /&gt;
==Gameplay changes==&lt;br /&gt;
* [NPC] Entering the Education framework will no longer reset the &amp;quot;Show numerical values&amp;quot; setting.&lt;br /&gt;
* [NPC] Interaction pane: Added word-based attributes for WILLPOWER and Corruption (if &amp;quot;Show numerical values&amp;quot; is OFF).&lt;br /&gt;
* [NPC] High Nobility NPCs will now also accept Teacher assignments at Whitehaven Academy without losing Affection.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for NPCs to 130 (was, unintentionally, 120).&lt;br /&gt;
* [NPC] Added a nipple chain Inventory icon.&lt;br /&gt;
* [NPC] Added a Conclude Day skill update script for Butlers.&lt;br /&gt;
* [NPC] The Corruption-decreasing Monk event will no longer affect NPCs that are assigned to Colonial Properties. &lt;br /&gt;
* [NPC] Corrected the STAMINA  value for several scripted random NPCs.&lt;br /&gt;
* [NPC] NPCs with the Perverted &#039;&#039;and&#039;&#039; Malevolent Trait will now inflict additional wear on Floor Crawlers.&lt;br /&gt;
* [NPC] Increased the STAMINA cap for &amp;quot;The Swallow&amp;quot; trait to 150 (was, unintentionally, 130).&lt;br /&gt;
* [NPC] There&#039;s now a 30% chance for an escort or &amp;quot;Full service&amp;quot; Goldwalker to score anal experience (cap: 100). &lt;br /&gt;
* [NPC] Abominations will no longer use Floor Crawlers. &lt;br /&gt;
* [NPC] Added &amp;quot;angry&amp;quot; dialogues for when educating males (Affection below 15 or Anger 2+).&lt;br /&gt;
* [NPC] NPCs with WILLPOWER 20+, Kindness 40+ and Affection below Loving will now drop Affection (-1/day, cap: Unfriendly) if Household Demoralization is 50+.  &lt;br /&gt;
* [NPC] There&#039;s now a 1% chance to decrease the Detached Trait with one point/day if the NPC&#039;s Happiness is 80+ and his/her Affection is Neutral+.&lt;br /&gt;
* [NPC] Milou will no longer demand a Salary if her WILLPOWER is 0 or less. &lt;br /&gt;
* [NPC] Escorts can now lose their virginity. &lt;br /&gt;
* [NPC/DEBUG] Added a second Trait page for NPCs.&lt;br /&gt;
* [UI] Added a Health and Stamina tooltip to the Follower pane (hover over Follower name). &lt;br /&gt;
* [UI] Replaced the News and Mail icons (Home pane).&lt;br /&gt;
* [UI] Farms are now grouped separately in the Economy pane.&lt;br /&gt;
* [COMBAT] Removed the darkness penalty for Arena fights.&lt;br /&gt;
* [COMBAT/NPC] There&#039;s now a 25% risk a pregnant Follower will suffer a miscarriage if she&#039;s critically injured in combat.&lt;br /&gt;
* [COMBAT] Added kills and total Battles fought statistics to the post-combat Loot framework. &lt;br /&gt;
* [CAMPING] NPCs will now benefit from Relaxing at the MC&#039;s campsite. Also added new generic NPC dialogues for that action. &lt;br /&gt;
* [HOUSEHOLD] The nanite tube home module now costs $20,000 (was $7,500).&lt;br /&gt;
* [MC] The Lawful trait will now block you from purchasing forged documents at the Transit Hall.&lt;br /&gt;
* [MC] Devotion gained from Lush grove is now capped at 90 (Elder Cult Religion).&lt;br /&gt;
* [MC] Daria&#039;s gift is now activated when interacting with an NPC whose INTELLIGENCE is at least 15 points lower than the MC&#039;s INTELLIGENCE (was INT below 50).&lt;br /&gt;
* [EVENTS] A very high Food Ration price will now increase dinner costs when arranging events (max x3). &lt;br /&gt;
* [CHARACTER CREATION] Age 38+ and Age 45+ now provides a (+5/+10) Copulation skill modifier.  &lt;br /&gt;
* [CHARACTER CREATION] Added a +5 Copulation skill modifier for the Slaver II profession template.  &lt;br /&gt;
* [CHARACTER CREATION] Added &amp;quot;Stealth skill&amp;quot; to the Character creation framework.&lt;br /&gt;
* [CHARACTER CREATION] Skill classes now provide more starting cash.  &lt;br /&gt;
* [WORLD] &#039;&#039;&#039;Grimdark difficulty:&#039;&#039;&#039; Increased difficulty to pass propositions at The Apostolic Council.&lt;br /&gt;
* [WORLD] Overhauled the Hamah Bay map.&lt;br /&gt;
* [WORLD] Added a relatively rare Liberty-increasing event for Aria (if Chancellor). Requires Aria&#039;s Corruption below 15 and WILLPOWER 15+. &lt;br /&gt;
* [MARKET] You can now only sell Food at Redhaven Market in batches of 1, 50, 500 and 1,000.&lt;br /&gt;
* [MARKET] Dropping large amounts of gold at Redhaven Market might now affect the gold price.&lt;br /&gt;
* [MARKET] Increased Stimpack cost with roughly 15%.  &lt;br /&gt;
* [MARKET] &#039;&#039;&#039;Dying world:&#039;&#039;&#039; Increased Stimpack cost based on number of days played (starts at 300+, maxes at 1,300+ days played). &lt;br /&gt;
* [P. RING] Added an extra quick auto mode to the ring (0.2s delay instead of 1s).&lt;br /&gt;
&lt;br /&gt;
===Aesir faction===&lt;br /&gt;
* You can now gain (and lose) a total of six points when doing Feasts at Odensborg, depending on whether it&#039;s a successful or failed (wild) feast. &lt;br /&gt;
* Added a new political event for The Aesirs.&lt;br /&gt;
&lt;br /&gt;
===Guard patrols===&lt;br /&gt;
The MC can now assign or remove guards from patrol duty in the Redhaven neighborhood through the new Manage Yard &amp;gt; Guard Tower &amp;gt; Patrols setting.&lt;br /&gt;
&lt;br /&gt;
Active patrols have a chance to increase City Control up to a maximum of 50, based on the current Guard Strength. Active patrols impose a -25% Guard Power penalty, however, which applies to raider attacks and escape attempts. &lt;br /&gt;
&lt;br /&gt;
A successful Control increase event also has a 2% chance to boost Republic Standing (cap: 10). This chance is 6% if the MC has the Lawful Trait.&lt;br /&gt;
&lt;br /&gt;
===New Trait: Artisan===&lt;br /&gt;
An NPC with the Artisan Trait increases the MC&#039;s manual crafting progress if assigned as Follower (+5, effect is cumulative, four Followers provide +20). He or she is also an excellent janitor and starts with increased Discipline.&lt;br /&gt;
&lt;br /&gt;
===New NPC trait: Hate===&lt;br /&gt;
All NPCs can now accumulate a Hate Trait Value if the MC treats them horribly or uses various vile actions that go against their character.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a chance to increase:&lt;br /&gt;
* If finishing sex or engaging in Training room actions with arousal -10 or less, &#039;&#039;if&#039;&#039; Affection is Unfriendly or lower &#039;&#039;and&#039;&#039; if Corruption is below 70.&lt;br /&gt;
* If assigning low-Affection and low-Corruption NPC as FCs or Bed Partners. &lt;br /&gt;
* If running a P. ring with non-Nymphomaniac NPCs that also have a Corruption below 40 &#039;&#039;and&#039;&#039; Affection Unfriendly or lower.&lt;br /&gt;
&lt;br /&gt;
An active Hate Trait will greatly decrease Affection and increase Anger over time, based on the current Hate Trait Value.&lt;br /&gt;
&lt;br /&gt;
The Hate Trait Value has a base 5% chance of decreasing with one point per day. The Hate Trait Value decrease chance is further &#039;&#039;increased&#039;&#039; by low WILLPOWER and the Submissive Trait.&lt;br /&gt;
&lt;br /&gt;
You can disable this trait by setting &#039;hatemodoff = true&#039; in the console.&lt;br /&gt;
&lt;br /&gt;
===Auto buy rations changes===&lt;br /&gt;
* Added &amp;quot;Yesterday&#039;s Food Costs&amp;quot; to the Economy Pane.&lt;br /&gt;
* Auto buying rations when Redhaven Market is depleted will now add a x2 cost modifier, as the MC&#039;s household is forced to purchase food from external suppliers.&lt;br /&gt;
&lt;br /&gt;
===Power value pane===&lt;br /&gt;
You can now view your Power Value inside the the Economy pane, along with detailed lists explaining which accomplishments, feats, NPCs and MC-related stats that contribute to it.&lt;br /&gt;
&lt;br /&gt;
===Overhauled resource management pane===&lt;br /&gt;
Refining resources manually are now a little fancier, with better defined conversion outputs. There are also a couple of Easter Eggs hidden within this new framework.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Old Three&amp;quot; (overhaul)==&lt;br /&gt;
This overhaul will enhance of The Old Three - MoR&#039;s first legacy quests (Nika&#039;s Quest, Walton&#039;s Quest and Kymanto Chapter I &amp;amp; II). Improvements are mostly cosmetical, featuring new renders, but texts, effects, dialogues and loot are also getting tweaked.&lt;br /&gt;
&lt;br /&gt;
* Replaced 1 scenes for The Shrouded House (Kymanto questline).&lt;br /&gt;
&lt;br /&gt;
==Overhauled sex frameworks==&lt;br /&gt;
&lt;br /&gt;
===Overhauled orgasm engine (A2+)===&lt;br /&gt;
A universal orgasm engine has been implemented with more solid scripts, dynamic Corruption increase setters and randomized texts. The engine also handles orgasm denial/edging (see below).&lt;br /&gt;
&lt;br /&gt;
===New devices===&lt;br /&gt;
Added Chastity and Dildo belt wearables that you can purchase at Devious Tools. These devices can be worn during normal sex and equipped/unequipped in the training room. &lt;br /&gt;
* Added roughly 2,000+ words of dialogue and desc events for MoR&#039;s sex frameworks.&lt;br /&gt;
* The belts come with various bonuses and effects that are described when equipping them in the NPC Inventory.&lt;br /&gt;
&lt;br /&gt;
===Various tweaks/fixes===&lt;br /&gt;
* Added many new dialogues, events and descriptions to MoR&#039;s sex frameworks (10,000+ words).&lt;br /&gt;
* Fixed various &amp;quot;wrong hole&amp;quot; renders (cum in ass/pussy).&lt;br /&gt;
* Training room throat cum actions will now properly increase Deepthroat skill instead of the Oral skill.&lt;br /&gt;
&lt;br /&gt;
==Overhauled LOG==&lt;br /&gt;
A new NPC LOG framework has been introduced.&lt;br /&gt;
&lt;br /&gt;
* NPC progression is now saved in the LOG even if you Conclude Day after midnight.&lt;br /&gt;
* Expanded Gatherer report that tracks hunting location and ammunition use.&lt;br /&gt;
* You can now access your LOG and Gatherer report from the Home pane at any time. It will automatically update if you pass the midnight checker.&lt;br /&gt;
* You can now access an NPC&#039;s individual LOG when interacting with him or her. This log only tracks the NPC&#039;s progression.&lt;br /&gt;
* You can also track an Educator&#039;s, Guard Captain&#039;s or Head Maid&#039;s subordinates and check their affected stats (Educator/Guard Captain/Head Maid &amp;gt; Interaction &amp;gt; Subordinates icon).&lt;br /&gt;
&lt;br /&gt;
==Random NPC overhaul==&lt;br /&gt;
The random NPC engine has been completely overhauled, now producing far more detailed backgrounds with defined skills, traits, age and display checkers. The updated engine is capable of generating over 50 million unique combinations, ensuring that every NPC, encountered either through auctions or as combat captives, feel more distinct and unique.&lt;br /&gt;
* Value and sell prices are now much more consistent.&lt;br /&gt;
* Slave markets won&#039;t oversaturate as quickly as before.&lt;br /&gt;
* Added eight new political events that can either increase or decrease slave market supply.&lt;br /&gt;
* Added several new randomly assigned &amp;quot;INSIGHT REACHED&amp;quot; effects.&lt;br /&gt;
* Added roughly 50,000 words of new events and dialogues.&lt;br /&gt;
* Added various Av-archive checkers for backgrounds and captive events. Raiders pull from &amp;quot;tough-looking&amp;quot; NPCs and destitutes are more often petite. Nobles and &amp;quot;princess&amp;quot; (High Nobility) NPCs are also generated with more consistent-looking avatar archives. &lt;br /&gt;
&lt;br /&gt;
===Scripted changes===&lt;br /&gt;
* Mae is now more scripted with defined skills and traits.&lt;br /&gt;
* Ex-arena champion is now more scripted with defined skills, traits and name.&lt;br /&gt;
* The Urban Titans are now fully scripted (was only Helo) with defined skills, traits, backgrounds and names.&lt;br /&gt;
* The Red Belt (found in Stokke Hills) now features a unique, scripted wardrobe and stats/attributes.&lt;br /&gt;
* The Red Belt&#039;s slave (found in Stokke Hills) now features unique scripted stats/attributes, background story and a secret (Disposition 60+, last background block).&lt;br /&gt;
* The Walkers in Imogen&#039;s Barrow are now fully scripted if you end up capturing them (was only lil&#039; Cooney).&lt;br /&gt;
* The Avery Twin now pulls various events from the new NPC random engine, while still maintaining background and enslavement cause.&lt;br /&gt;
* &amp;quot;The Stormchild&amp;quot; can now be found at The Gallery (was random at market during storms). Her skills, attributes and other scripts have also been slightly altered.&lt;br /&gt;
* Haruto Pai is now a scripted random NPC with defined skills, traits and age.&lt;br /&gt;
* The Swamp King in Preacher&#039;s Pond is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* The Swamp tribe in Preacher&#039;s Pond is now scripted with defined backgrounds and the possibility to spawn with the Inbred trait.&lt;br /&gt;
* Coiban is now a scripted random NPC with defined skills, traits, background and age.&lt;br /&gt;
* Kate Veeron&#039;s accomplises in South Redhaven are now scripted random NPCs with defined skills, traits, background and age.&lt;br /&gt;
* Many named NPCs (Roderick, Coiban etc) are now generated with their correct names as well as defined backgrounds and realistic skill setters.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* Added 8 new female random NPC wardrobe sets (Av187-Av194).&lt;br /&gt;
* Added Av184 to the offspring engine.&lt;br /&gt;
* Added 1 new DEX increasing interaction event for female offsprings. &lt;br /&gt;
* Added roughly 100 new female and male names to the random NPC generator.&lt;br /&gt;
&lt;br /&gt;
==Art==&lt;br /&gt;
* Added Loren&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Enya&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Aiko&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Seve&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Added Stacey&#039;s shower/bath scenes (7 pics).&lt;br /&gt;
* Replaced 4 sex scenes for Lovisa (undress, oralaroused, swallow, holdcum).&lt;br /&gt;
* Added 10 sex scenes for Lovisa (belt variants).&lt;br /&gt;
* Added 37 chastity/dildo belt wardrobe pics.&lt;br /&gt;
* Added Av184&#039;s missing inspect pic.&lt;br /&gt;
* Added 2 harness/chain combo wardrobe pics for The Valkyria.&lt;br /&gt;
* Added 10 new barmaid tavern scenes (Averil, Caitlin, Tier2+ NPC, Eliana, Dakota).&lt;br /&gt;
* Added Cassius&#039; entire wardrobe + single dinner pic.&lt;br /&gt;
* Added 4 armor wardrobe pics for Einar Corso.&lt;br /&gt;
* Added 1 wardrobe pic for Cultist Monk.&lt;br /&gt;
* Replaced 3 wardrobe pics for Cultist Monk.&lt;br /&gt;
* Replaced Doyle&#039;s combat armor pic.&lt;br /&gt;
* Added a second unique dress to Rhea. This dress (Revealing gown) unlocks if she reaches Corruption 60+. &lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
* Added 7 animations for Av100.&lt;br /&gt;
* Added 6 animations for Av179.&lt;br /&gt;
* Added 5 animations for Av107.&lt;br /&gt;
* Added 5 animations for Av180.&lt;br /&gt;
* Added 5 animations for Av182.&lt;br /&gt;
* Added 3 animations for Farah.&lt;br /&gt;
* Added 2 animations for Laika.&lt;br /&gt;
* Added 2 animations for Arizona.&lt;br /&gt;
* Added 1 animation for Rhea.&lt;br /&gt;
&lt;br /&gt;
==Bugfixes==&lt;br /&gt;
* Fixed a critical bug that would generate Rhea&#039;s NPC location after she was executed by CTM.&lt;br /&gt;
* Fixed a major bug that would cause randies to inherit Revital stats from old NPC containers.&lt;br /&gt;
* Fixed a major bug that would decrease Republic Standing instead of Aesir Tribe Standing after failing a Wild Feast at Odensborg. &lt;br /&gt;
* Fixed a major bug that wouldn&#039;t properly reset the Odensborg Feast money/PV modifiers if going directly to &amp;quot;Faction Overview/View leaders&amp;quot; after finishing the feast. &lt;br /&gt;
* Fixed several major bugs with the Apostolic Council that wouldn&#039;t deduct Influence costs and add bonuses based on rank, Devotion and various boosts.&lt;br /&gt;
* Removed the &amp;quot;Rhea will be available in 0.8.4.9 (A2+)&amp;quot; text that appears after completing her quest. &lt;br /&gt;
* Fixed an infinite power attack exploit (combat engine).&lt;br /&gt;
* Removed the possibility to talk to Prof. Wolf at Whitehaven Academy when he was away, captured or otherwise indisposed. &lt;br /&gt;
* &amp;quot;Remaining space shuttles and fusion reactors&amp;quot; can no longer go into the negatives due to the Tech Breakdown event. &lt;br /&gt;
* Fixed an uncapped Survival skill increase block in the Hunting engine.&lt;br /&gt;
* Fixed a missing Health implant icon display bug.&lt;br /&gt;
* Fixed a bug that wouldn&#039;t add new offspring Av-sets to the array of possible avatars.&lt;br /&gt;
* Fixed a text display bug with The Rifle Savant.&lt;br /&gt;
* Fixed a bug that would increase Laika&#039;s Happiness instead of Loren&#039;s when carousing at Dockgrave Tavern. &lt;br /&gt;
* Fixed several erroneous animation checkers (Hatman mod).&lt;br /&gt;
* Added Valkyria&#039;s missing NPC Menu scene. &lt;br /&gt;
* Removed a rogue div from the WCW enemy location.&lt;br /&gt;
* Removed a code entry commentary (cash is removed from player inv) when making propositions at The Apostolic council.&lt;br /&gt;
* Removed a code entry commentary (christ) that would appear if you taught about Christianity at your home chapel.&lt;br /&gt;
* Fixed many typos.&lt;/div&gt;</summary>
		<author><name>Grimdark</name></author>
	</entry>
</feed>