Difference between revisions of "Version 0.8.3.2"
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* It is now generally much less time-consuming to increase an NPC's max health. | * It is now generally much less time-consuming to increase an NPC's max health. | ||
* The Max Health attribute is very easy to mod; for various difficulty settings, new implants, new traits, etc. | * The Max Health attribute is very easy to mod; for various difficulty settings, new implants, new traits, etc. | ||
==Art== | ==Art== |
Revision as of 11:25, 8 May 2024
Gameplay changes[edit | edit source]
- [NPC] NPCs with Willpower 60+ (+5) and 80+ (+5) now receive an extra escape chance bonus (max +10).
- [NPC] There's now a second page for viewing "States" in the Skills & Trait Section.
- [NPC] Fighting in the Arena now adds to "Battles fought" for NPCs. They also gain Fame if they meet a strong opponent - especially if the NPC's Fame is relatively low.
- [NPC] Michelle now starts with a Lesbian Devotion of 35.
- [NPC] The Conclude Day log now looks much tidier with many new skills and attributes added.
- [NPC] Household NPCs should now be generally more affected by Household Stats.
- [NPC] Female NPCs with body type 4+ and STRENGTH 70+ are no longer called Curvy/Plump (replaced with Well-built/Muscular).
- [NPC] It should know be harder to homeschool most classes after reaching 100+ in the specific skill.
- [NPC] Withdraw risk for servants+ will no longer be affected by your Guardpool unless the servant+ has a Willpower below 5.
- [NPC] While being relatively docile upon capture, freeing a prowler captive now decreases City Control (-1) due the unimaginable horrors/nightmares that the wandering menace will cause the innocent people of Ikaanos. If that prowler wears a HULC, Duraplate or Stealth suit, the City Control loss is doubled.
- [NPC] Most skills/Attributes now hard cap at 120 for Academy assigned NPCs.
- [Character sheet] Healing items are now arranged under their own submenu in the Inventory pane.
- [Market change] You can now buy healing ointments in bulks of 20 (60 uses).
- [Market change] Added rifle to the new market engine, with difficulty modifications.
- [Male slave framework] Male slave masters will no longer use other male slaves sexually.
- [Assignments] Slave masters can no longer train Prowlers.
- [Assignments] Maids now have a 15% chance to increase their Domestic up to a maximum of 60.
- [Household] It's now a little harder (50%>25%/day) to increase Household Corruption through NPCs with the Perverted Trait.
- [Household] Added additional income boosts for Taverns with Rep 500+ and Rep 900+.
- [Household] Gambling at an MC Tavern location now takes 1h/session.
- MCs and NPCs that are 65+ or older will now double their aging penalties, up to a maximum of -5 STR/-5 DEX per year.
Quests, events and Story NPCs[edit | edit source]
- New story NPC: Lt. Milou Skye. Lt. Skye is a Paragon NPC that you can acquire after a small, charm-based quest.
- New quest: "Revenge!" Activates after reaching Amiable+ with Lt. Skye (Ask about background).
- Releasing Aria from slavery will now give her the Paragon status. Note! Releasing Aria before finishing her quest might break her event chain!
- Assigning both Loden and Laika as scavengers will now boost merchandise income with up to +6. The duo might also bring home extra tendstims.
- Added one new Political Event tied to a future female Paragon NPC.
- You're now able to capture another powerful male antagonist - The Black Scorpion. If you've already captured or defeated him, setting **$raien1 to 1** will reset his position and allow you to fight him one more time in Raikan.
Attribute depletion (MC)[edit | edit source]
Reaching 0 in either Strength, Stamina or Dexterity, from injuries or old age, now means Game Over.
Master traits[edit | edit source]
The Player can now gain *Master Traits* by reaching specific skill, attribute and quest-related thresholds.
- Master of War provides increased combat damage.
- Master Tactician provides bonuses to combat followers and penalties to enemies.
Overhauled Health systems[edit | edit source]
The Max Health attribute has been completely overhauled for the MC and all NPCs. The attribute is now calculated in a similar fashion for both "parties", which removes the current over-patched NPC toughness/Build framework and the MC's permanent and untrainable $mastermaxhealth variable.
Health is now calculated through STRENGTH + STAMINA + Body value (10-125), divided by 2. Various implants and traits are added after this calculation.
This means:[edit | edit source]
- All NPCs will have their Health set to max when the new calculation executes. This only happens once, at Home, when you start an old save.
- Most NPCs start with *slightly* more max Health.
- All NPCs can be fitted with Health implants from Doctor's Hall (NPC Menu > Actions > Doctor's hall). Note that NPCs still wont accept getting cut open unless their Affection is Loving+.
- All accumulated/grinded Max HP points will be removed now that the toughness variable is a *based-on value* instead of a separate attribute.
- It is now generally much less time-consuming to increase an NPC's max health.
- The Max Health attribute is very easy to mod; for various difficulty settings, new implants, new traits, etc.
Art[edit | edit source]
- Added 5 bathing scenes (Juno, Aria, Dakota, Laika, Aiko).
- Added 10 Inspect pics for Kelly.
- Added 6 wardrobe pics for Kelly.
- Added 15 Arena combat scenes (Juno, Aria, Laika, Aiko, Av207).
- Replaced Aisha's undies pic (Tier request).
- Added 25 wardrobe pics for Av40.
- Added 24 sex scenes (av40, av113, av126).
Bug fixes[edit | edit source]
- Fixed a serious bug that allowed you to assign more than three slave masters.
- Fixed a serious bug that wouldn't remove professor assignments from sold or killed NPCs.
- Fixed a serious bug that would throw red errors when a random slave successfully escaped your household.
- Fixed a bug that wouldn't let slaves get rid of addiction due to not having a salary.
- Fixed several glitchy variable assigners and odd responses in the party engine.
- Fixed a bug that wouldn't properly assign Tavern goldwalker yield to a tavern's base income.
- Removed several lingering variables that would disable income from Rebecca's skulduggerist title.
- Fixed a bug that would throw a red error when adding certain story slaves.
- Fixed a bug that made it impossible to loot the revolver from enemies in the third slot (like The Valkyra).
- Fixed a bug that wouldn't display the MC's dialogues when asking for sex at the arena.
- Fixed a bug that wouldn't apply the DEX penalty/bonus to an escape attempt.
- Fixed a bug that would switch the drugs/alcohol option in the party engine.
- Fixed a bug that would allow interactions with Caitlin when she was at The Mastersphere.
- Added a scrollable pane to the Loot screen. This will remove the risk of getting unclickable Continue buttons after combat.
- Fixed several assignment errors that wouldn't add Influence from gear (stables).
- Fixed a bug that wouldn't add Affection to Bud after completing "Bud's Bullies".
- Fixed a bug that wouldn't clear virgin states in the arena.
- Fixed a bug that would leave a blank header for Goldwalker professions.
- Fixed a bug that would disable the Continue button after defeating Goran-Ika, if the MC was downed.
- Fixed a bug that wouldn't increase vag. experience for escorts during Gold Walker runs.
- Fixed several missing training room scenes (broken images).
- Arena Gladiators will no longer magically appear in your household during pool parties.
- Fixed various unintended exploits/texts that displayed wrong sex checkers or enabled the player to access blocked content.